Exclusive interview with the developers of the game Hyrule Warriors: Age of Calamity

That’s it, Hyrule Warriors: Age of Calamity has finally arrived for Nintendo Switch. Fans of the series Zelda will experience the events of the Great Scourge, 100 years before The Legend of Zelda: Breath of the Wild.

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The Great Scourge is a well-known event for players of Breath of the Wild, because it is in this game that we see all the damage done by Ganon, the Scourge, through Hyrule. Everything is destroyed. We collect some information from the events that took place 100 years ago, but thanks to Hyrule Warriors, we can finally live them.

Interview with Mr. Hayashi, producer, and Mr. Matsushita, director at Koei Tecmo

How will gameplay vary from one playable character to another?

M. Hayashi: A notable feature of the series Warriors is that each playable character you choose gives you a different experience of control and manipulation. [Dans Hyrule Warriors: Age of Calamity], we have unique playable characters including Link, Zelda, and the Four Prodigies, so we highlight each of their unique characteristics. Sheikah runes also work completely differently for each character, so hopefully players will enjoy it.

What can you tell us about local co-op?

M. Hayashi: The previous game, Hyrule Warriors: Definitive Edition for Nintendo Switch, used the function of sharing Joy-Con controllers between players. We also incorporated this feature into this game, as we absolutely wanted to keep this unique feature of Nintendo Switch. But, it was a lot of work for the programmers, given the game’s detailed graphics.

How is the story integrated into the game? Will there be quests in addition to fights?

M. Hayashi: The concept of this game is to allow players to experience the Great Scourge of 100 years ago, thanks to the gameplay ofHyrule Warriors. Not only will players advance the story with combat during missions, there are also unlockable Hyrule missions, which are sub-quests scattered throughout Hyrule.

Besides its visual design and story, Hyrule Warriors: Age of Calamity appears to be quite different from Breath of the Wild. Do you think it will appeal to the same crowd of players?

M. Hayashi: This game is a unique and unprecedented challenge for us, as we come back to the same place, but incorporating a gameplay different. Of course, we wanted to develop a game that fans of The Legend of Zelda: Breath of the Wild gonna love it, and we’ve kept that in mind when working on this game, but that doesn’t mean we’re trying to deliver the exact same experience. We hope that fans of the series Zelda will see this game as another great way to play Zelda.

M. Matsushita: Everyone who has played The Legend of Zelda: Breath of the Wild should have some idea of ​​the intensity and scale of the battles fought during the Scourge, based only on the visible consequences that remain scattered across the landscape. We approached the game design knowing that it would be a fierce action game, given that we represent what it was like to participate in battles. [du Fléau]. So, there are still aspects of the game that retain the familiar essence of the series. Zelda, and hopefully players will find them while they play.

Can you describe some of the environmental puzzles that we will find in Hyrule Warriors: Age of Calamity?

M. Matsushita: The gameplay from Breath of the Wild pitted Link against the whole environment, but this time we focus on the enemy characters you need to defeat. Yes, it’s an action game, but there is also space for players to find creative ways to use Sheikah runes, stems, and the environment during combat. All of this offers a puzzle-solving experience, in a different form.

Will the card used in the game be the same as the one in Breath of the Wild? How well can players explore the map?

M. Matsushita: Considering the differences in how these games work, we had to make some adjustments, but each map is based on Breath of the Wild, so you can see what the world looked like 100 years ago before it was completely destroyed. When it comes to exploring the map, you’ll find rewards if you stray from the main path, but not to the point of losing sight of your main mission.

Hyrule Warriors: Age of Calamity is available today for the Nintendo Switch.

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