Fallout 76: New update brings scaling of enemy strength

Today the new Update 22 will be installed in Fallout 76 and that brings with One Wasteland a fundamental change into the game, at least as far as enemy creatures are concerned.

At first glance, you won’t notice that much of Fallout 76: One Wasteland, but the changes are pretty fundamental. The update affects pretty much all enemy creatures in the post-apocalypse. From then on, opponent level, values ​​and experience points are automatically adapted to the level of the player. The new update also means the start of the second season with new Legendary Perks and daily missions.

There are still certain restrictions in the form of a minimum and maximum level, but at least you shouldn’t run into cannon fodder and overpowering opponents. In addition, the loot is also adjusted according to the level of the creatures. It is interesting that the adjustment is made individually. In other words, even if you are a low level with high-level experience, you can do your part – that is simply converted accordingly behind the scenes.

A similar system was introduced at The Elder Scrolls Online at the time. One Tamriel also provided for a level scaling of the opponents, so that with the release pretty much all areas were free in any order.

Fallout 76 – Wastelanders Launch Trailer

The Fallout 76 Wastelanders DLC will finally be available after April 14th.

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