Portaltic.-Video games can benefit people’s well-being and mental health, according to a study

Video game player, resource – PIXABAY

MADRID, 16 Nov. (Portaltic/EP) –

The Oxford Internet Institute has conducted a study suggesting that playing video games can benefit people’s mental health and well-being, based on time spent playing.

The study, in which 3,247 players over the age of 18 participated, indicates that people who play video games for long periods of time are happier than those who do not.

To carry out the study, the team from the University of Oxford (United Kingdom) has collaborated with Electronic Arts (EA) and Nintendo to obtain results on the real gaming behavior of players, and is one of the first studies to use actual game time data.

Previously published research had data collected on the duration of gaming sessions based on estimates that may not be exact, the study indicates.

Specifically, the team of researchers surveyed players of two very popular titles, Plants vs Zombies: Battle for Neighborville and Animal Crossing: New Horizons, for their well-being, motivations and need for satisfaction during the game.

Researchers at the Oxford Internet Institute say that, contrary to fears that excessive gaming time leads to addiction or poor mental health for users, their study shows a “small positive relationship” between gambling and well-being, since respondents who played the longest were more likely to express positive feelings.

This conclusion is in line with “the literature that emphasizes the benefits of video games as a leisure activity that contributes to people’s mental health”, the study points out, which also draws another conclusion: “those who feel good are more inclined to take command “.

“If you play Animal Crossing for four hours a day, every day, you are likely to say that you feel much happier than someone who does not,” said Professor Andrew Przybylski, who led the study, to the network. British BBC.

However, Przybylski has also noted that those who felt compelled to play to avoid stress, for example, reported that they were less content.

Leave a Comment