Gamasutra: Simon Carless’s Blog – Deep Cuts Video Games: Your Clockwork God World

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The thoughts and opinions expressed are those of the writer and not Gamasutra or his parent company.


[VideogiochiDeepCutsèunanewslettersettimanaledel”guardian”dell’industriadeivideogiochiSimonCarless(GDCco-runnerGamasutraNoMoreRobotsadvisor)cheriunisceimiglioriarticolievideodilungadurataedispiccosuigiochiognifinesettimana[VideoGameDeepCutsisaweeklynewsletterfromvideogameindustry’watcher’SimonCarless(GDCGamasutraco-runnerNoMoreRobotsadvisor)roundingupthebestlongread&standoutarticles&videosaboutgameseveryweekend[VideogiochiDeepCutsèunanewslettersettimanaledel”guardiano”dell’industriadeivideogiochiSimonCarless(GDCco-runnerGamasutraNoMoreRobotsadvisor)cheriunisceimiglioriarticolievideodilungadurataedispiccosuigiochiognifinesettimana[VideoGameDeepCutsis aweeklynewsletter fromvideogameindustry’watcher’ SimonCarless (GDCGamasutraco-runnerNoMoreRobotsadvisor)roundingupthebestlongread&standoutarticles&videosaboutgameseveryweekend

The latest news includes a host of new games to watch, from World Of Horror to Lair Of The Clockwork God to Hunt: Showdown and beyond, plus some great story pieces, watch voxel and Apple Arcade and an investigative piece on GameStop.

Even just another cry: you all noticed my other newsletter, on the detectability of games / on how people find and buy video games, right? I’m publishing a couple of pieces a month on that too, and I hope to speed up soon. (It is particularly useful for developers and editors, but others may also like to read it.)

Until the next time…
– Simon, curator.]

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Fortnite’s wonderfully strange personality has returned in the last season (Andrew Webster / The Verge – ARTICLE)

“Fortnite is weird again – and I couldn’t be happier. The last season of the game was finally launched yesterday and, at least on the surface, it looks like a standard update. It has a new secret agent theme, with opposing factions and many new ones. stealth game options. But look beyond the well-tailored suits and you’ll find something even more remarkable: Fortnite’s unusual personality is back in full swing. “

38: Ryan Clark’s rhythms and layers (Spelunky Showlike / Libsyn – PODCAST)

“Ryan Clark of Brace Yourself Games (Crypt of the Necrodancer, Cadence of Hyrule) intervenes to chat with us on how he hit his rhythmic roguelike formula, stratifying in depth to make his systems sing and how he found – and repeated – success of the indie game. “

Is the American market ready to embrace a $ 500 game console? (Kyle Orland / Ars Technica – ARTICLE)

“The prospect of a $ 500 PS5 led industry observers to chat about whether such a price would be widely acceptable for the US console purchase market. A look at the console’s price history suggests that while a launch of $ 500 would be high-end nominal prices, it sits right near the center of the package when taking into account inflation and median purchasing power. “

Tales From Discoverabilityland: February 2020 (Simon Carless / Game Discoverability Now! – NEWSLETTER)

“Hey, everything! It turns out that I’m accumulating enough interesting and relevant curiosities about the game’s detectability to do a monthly update – ‘here are some fun things I found on the Internet and my comments on them.’ So this is the second of these newsletter of the compendium – here’s the first one. Let’s get started! “

Scythe’s Automa designer in making cardboard AI a human aspect in solo board games (Sam Desatoff / Dicebreaker – ARTICLE)

“To this end, Pedersen and his team want their Automas to behave as humanly as possible, which requires identifying all the mechanisms of the game that allow players to interact with each other. It could mean blocking the spaces of action in a worker placement game, or take ownership of a place in an area control game. From there, it’s about designing the Automa so that it can perform these actions in a realistic way. “

The Power of Dreams: Game Creation – How does it actually work? (Digital Foundry / YouTube – VIDEO)

“We have already reviewed the” ready game “created by Media Molecule for Dreams, but in reality this title is entirely dedicated to creating games and personal experiences. Alex Battaglia and Tom Morgan sit down to discuss their impressions of the process so far, with a some technical assistance from the Media Molecule itself! “

Interview: Alex aka Blackoak of Shmuplations.com (Richard Moss / Life and Times of Video Games – PODCAST)

“I talk to the creator of Shmuplations.com, a large repository of translated interviews with Japanese game developers, about his approach to making translations, his insights into the Japanese gaming industry and the ups and downs (and the struggles) to handle a time-consuming side bustle. “

Snack World: The Dungeon Crawl – Gold – One review (Chris Scullion / NintendoLife – ARTICLE)

“Despite that, it’s fair to say that even though Nintendo is managing the editorial features for the western version on Switch, it’s still a bit” stealthy “in its way of releasing … Make no mistake, however, if Snack World has flown somehow under your radar at this point, it’s time to connect and start it (or whatever you do to the radars to see things about them). [SIMON’S NOTE: Worth noting that the game has a bunch of Trump memes/jokes in the localization, according to someone on my Twitter feed  – weird.]”

Why does Celeste make us feel anxious? (Adam Millard / YouTube – VIDEO)

“Nintendo is the king of creating expressive and fun platforms – but Mario’s dominance has meant that his fun design has clouded different types of platforms, and it’s a shame! Fear, stress, anxiety, frustration – all these things can being used as the main thrill of building a game, and doing so can lead to great experiences – but how? and why? “

Designing Donkey Kong Country (Mitchell F Wolfe / Superjump – ARTICLE)

“It’s amazing how much of the level was present so early in development, before it was absolutely playable. Mayles says” I played post-it plans many times in my head before building levels in the game, so I was usually pretty confident [that the levels would work]”. [SIMON’S NOTE: if you scroll down a long way in this piece, there’s an interview with DKC’s level designer – s’good!]”

OK DOOMER (Adam Elkus / Github – ARTICLE)

“What is the best shooter to play in 2020? Where can players find the best weapons, the most difficult enemies and the most exciting challenges? There are many fantastic games on the horizon such as Cyberpunk 2077, Doom Eternal, Halo: Infinite and Rainbow Six Quarantine. But – don’t laugh – the best first person shooter you can play this year has already been released and has been out for over 20 years. Exactly. Doom. The 1993 version. “

Hunting: Showdown review – a ruthless and unpleasant work, where you will die bleeding in a hedge (Jim Rossignol / VG247 – ARTICLE)

“Crytek games have always been a concentrate of technology stuck in not entirely realized design ideas, but with Hunt it seems that design has finally taken the laser pointer away from the rest of the team, and the results are thematically coherent, punitive, exciting shooter competitive that draws influences from all contemporary games. [SIMON’S NOTE: Also see comments from Eurogamer.]”

Five months later, here’s what Apple Arcade developers think (Patrick Klepek / VICE – ARTICLE)

“The developer himself, who has been involved with mobile games both inside and outside of Apple Arcade, was still” very happy “with how things turned out for their game.” My biggest concern right now is the detectability that goes on, “the developer.” Not all new games are marketed in the strongest possible way and instead, most of the attention seems to be focused on the service as a whole and not to incoming products. “”

World of Horror is a disturbing, retro and completely hypnotic horror game (Adi Robertson / The Verge – ARTICLE)

“World of Horror, a” 1-bit horror game “that will enter Steam Early Access tomorrow, nods to Ito and Lovecraft with the look of an 80s HyperCard game. It is set in a quiet Japanese city full of eldritch beings, with wild cultist eyes and incredibly twisted human forms. There is a meter labeled “DOOM” under your character’s portrait, which advances with each step you take. “

As a new wave of developers it is using voxel to create stunning worlds (Jack Yarwood / Gamasutra – ARTICLE)

“When you think of voxel games, you probably think of the waves of craft-oriented titles that came in the wake of Minecraft’s success. Rigid and flashy in appearance, these games aren’t necessarily meant to fly over players with their incredible graphics , but instead serve as colored sandboxes to dismantle and rebuild as they please. In recent times, however, we have seen a number of interesting projects that have exploited the potential of voxels to create lush, detail-rich worlds to amaze and amaze. “

The story of the savior Atari Jaguar that never came out (Benjamin Burns / Eurogamer – ARTICLE)

“The year is 1994 and it’s a typically bright morning in Sunnyvale, California. Chris Hudak is riding the Caltrain to go to work, powerbook on his lap, napping and getting out of consciousness. Arriving at the office around noon, he makes his way to his cubicle and is approached by the foreman and chief designer BJ West. “

How Fortnite Battle Royale reconnected a family (OK Beast / YouTube – VIDEO)

“This is the story of how Fortnite Battle Royale reconnected a family through cross-play. Why We Play is a video game documentary series that tells the story of how games change and connect us.”

Lair of the Clockwork God – a review (Tom Baines / Thumbsticks – ARTICLE)

“” Little clever bastards, “I murmur to myself, for what seems like the thousandth time as we play Lair of the Clockwork God. What precedes and follows this moment of accomplishment is, on average, twenty minutes of very stupid feeling. rule, I tend not to review the puzzle games to a deadline. Trying to overcome a single, complex and correct solution scenario with no steps available is incredibly stressful. And point and click adventure games are the pinnacle of dark puzzles. “

GameStop employees report extreme pressure from “desperate” bosses (Colin Campbell / Polygon – ARTICLE)

“All the employees we spoke to said they were concerned about the future of the company. Most reported that the number of its customers had decreased significantly over the past year.” I have seen a change in the sheer desperation the company has towards its profit margins, “said a store manager with years of experience in the company.”

Animal Crossing: New Horizons is a much more structured version of the series (Martin Robinson / Eurogamer – ARTICLE)

“I think it was Sam Beckett – the playwright, not the body-jumping scientist – who once said you can learn as much about a city from your first day there as you can about your first three months. I’m not sure how much you can say about a brand new Animal Crossing from just an hour spent in his company – these are games for life – but between that and all there is to Live today I can certainly try. This is a delicate update for the series of simulations of Nintendo life, but one that brings more structure to your life while rationalizing many other elements. [SIMON’S NOTE: more impressions from The Verge.]”

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[REMINDER:puoiiscrivertiperriceverequestanewsletterognifinesettimanasutinylettercom/vgdeepcuts-inseguitoeffettueremoilcrosspostaGamasutramariceveraiprimatramitenewsletter!Suggerimentiecommentisullastoriapossonoessereinviativiaemaila[REMINDER:youcansignuptoreceivethisnewslettereveryweekendattinylettercom/vgdeepcuts-wecrossposttoGamasutralaterbutgetitfirstvianewsletter!Storytipsandcommentscanbeemailedto[RICORDO:puoiiscrivertiperriceverequestanewsletterognifinesettimanasutinylettercom/vgdeepcuts-inseguitoeffettueremoilcrosspostaGamasutramariceveraiprimatramitenewsletter!Suggerimentiecommentisullastoriapossonoessereinviativiaemaila[REMINDER:youcansignuptoreceivethisnewslettereveryweekendat tinylettercom/vgdeepcuts -wecrossposttoGamasutralaterbutgetitfirstvianewsletter!Storytipsandcommentscanbeemailedto[email protected]. MINI-INFORMATION: Simon is one of the organizers of GDC and Gamasutra and a consultant to the independent publisher No More Robots, so sometimes you may see links from those entities in his choices. Or not!]

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