Final Fantasy VII: Rebirth – Why UE4 Powers the Next Game & Title Update

by Chief Editor

The Future of Game Development: Why Staying the Course with Established Engines Still Matters

Square Enix’s decision to stick with Unreal Engine 4 for the upcoming Final Fantasy VII Rebirth sequel, despite the availability of Unreal Engine 5, is a fascinating case study in modern game development. It highlights a growing trend: the strategic value of mastering existing tools rather than constantly chasing the newest technology. While UE5 boasts impressive advancements, the years of bespoke modifications and expertise built around UE4 for the Final Fantasy VII Remake project proved too valuable to discard.

The Cost of Chasing the New: Workflow and Expertise

The gaming industry often fixates on graphical fidelity, and UE5 certainly delivers on that front with features like Nanite and Lumen. However, these features come with a cost. Learning a new engine, even one built on similar principles, requires significant time and resources. As Rebirth director Tetsuya Nomura pointed out, the team can focus on content creation – the heart of a compelling game – by leveraging their existing UE4 skillset. This isn’t just about speed; it’s about reducing risk. A 2023 report by the IGDA (International Game Developers Association) found that approximately 30% of development time is often spent on engine-related issues, a figure that spikes significantly during engine transitions.

Consider the example of CD Projekt Red’s transition to Unreal Engine 5 for the next Witcher saga. While ambitious, this move necessitates a complete overhaul of their development pipeline and a substantial retraining effort. The potential benefits are clear, but so are the inherent challenges. Staying with a familiar engine allows studios to refine existing workflows, optimize performance, and build upon a foundation of established knowledge.

Consistency and the Power of a Unified Vision

Beyond workflow, engine consistency across a trilogy like Final Fantasy VII is crucial for maintaining a cohesive artistic vision. A shift to UE5 could introduce visual discrepancies, disrupting the immersive experience for players. This is particularly important for narrative-driven games where a consistent aesthetic reinforces the story and world-building. Think of the Uncharted series – its consistent visual style, maintained across multiple titles and generations, is a key part of its identity.

Multiplatform Strategies and Engine Choice

The decision to remain with UE4 also supports Square Enix’s multiplatform ambitions, including potential optimization for the upcoming Nintendo Switch 2. UE4 is known for its scalability, allowing developers to tailor performance to a wider range of hardware. While UE5 is becoming more versatile, it currently demands more powerful systems to run effectively. A recent analysis by TechPowerUp demonstrated that UE5 games consistently require higher-end GPUs to achieve optimal frame rates compared to their UE4 counterparts.

This highlights a critical point: engine choice isn’t solely about graphics; it’s about reaching the widest possible audience. Studios targeting consoles like the Switch, or even mobile platforms, often prioritize optimization and accessibility over bleeding-edge visuals.

Did you know? Many indie developers still prefer Unity or GameMaker Studio 2 over Unreal Engine due to their lower barrier to entry and extensive asset stores.

The Future: Hybrid Approaches and Engine Specialization

We’re likely to see a future where studios adopt hybrid approaches. They might use UE5 for specific features or visual elements while continuing to rely on UE4 for the core game logic and world-building. Engine specialization is also emerging, with some studios focusing on mastering a particular engine to become experts in its capabilities. This allows them to offer specialized services to other developers or create highly optimized games for specific platforms.

Pro Tip: Before committing to a new engine, thoroughly assess your team’s skillset, project requirements, and target platforms. A well-informed decision can save significant time and money.

Frequently Asked Questions

  • Is Unreal Engine 5 always better than Unreal Engine 4? Not necessarily. UE5 offers advanced features, but UE4 is often more efficient for projects where optimization and existing expertise are paramount.
  • Will more studios stick with older engines? It depends on the project. We’ll likely see a mix of studios embracing UE5 and others continuing to refine their workflows with UE4 or other established engines.
  • What about other game engines like Unity? Unity remains a popular choice, particularly for mobile games and smaller projects, due to its versatility and large asset store.
  • How does this impact game quality? Engine choice doesn’t guarantee quality, but a well-optimized engine and a skilled development team are essential for creating a polished and engaging gaming experience.

What are your thoughts on Square Enix’s decision? Share your opinions in the comments below! Don’t forget to explore our other articles on game development trends and the future of gaming. Subscribe to our newsletter for the latest insights and updates!

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