Stop Killing Games: Campaign Forms NGOs to Fight Game Delisting

by Chief Editor

Stop Killing Games: From Petition to Powerful NGOs – A New Era for Digital Ownership

The Stop Killing Games campaign, born from frustration over publishers’ control of digital game access, is taking a significant leap forward. Creator Ross Scott announced plans to establish non-governmental organizations (NGOs) in both the European Union and the United States. This move signals a shift from a grassroots petition drive to a sustained, lobbying force aimed at protecting players’ rights.

The Roots of the Movement: The Crew and Beyond

The campaign initially gained momentum following Ubisoft’s decision to remove The Crew from players’ libraries. This sparked widespread concern about the precarious nature of digital game ownership – the idea that a game you’ve purchased can be revoked at any time. The issue resonated with gamers, leading to a petition that garnered over 1.3 million signatures, mandating consideration by the EU.

From Petition to Political Pressure: The Power of NGOs

Scott explained in a YouTube video that forming NGOs is a strategic move to ensure the campaign’s longevity. “The first is this will allow us to do long-term counter lobbying on this issue,” Scott stated. Unlike a petition, which has a limited lifespan, NGOs can engage in continuous advocacy and legal challenges. This includes pursuing avenues like the EU’s Citizens Initiative, the Digital Fairness Act, and revisions to the Digital Content Directive.

What Do These NGOs Actually Do?

NGOs, like Oxfam or Doctors Without Borders, are organizations dedicated to specific goals, often political, and can receive funding from governments without being part of the government itself. For Stop Killing Games, the NGOs will focus on several key areas:

  • Counter-Lobbying: Actively working to influence legislation and regulations in favor of game preservation and digital ownership rights.
  • Watchdog Action: Monitoring publisher practices and providing resources for players to report issues to consumer protection agencies. Scott referenced a multilingual site created to help players report issues with The Crew.
  • Legal Challenges: Potentially pursuing legal action against publishers who revoke access to purchased games.

Ubisoft’s Response and the Path Forward

The campaign’s efforts haven’t gone unnoticed. Ubisoft responded to the outcry by adding an offline mode to The Crew 2, allowing players to continue enjoying the game even without an internet connection. However, Scott emphasizes that this is just one battle won, and the larger war for digital ownership continues.

Upcoming EU Commission Meeting and Legal Preparations

The Stop Killing Games team is preparing for a meeting with the European Commission to present the petition and discuss potential legislative solutions. They are also compiling a 500-page legal document outlining controversial industry practices. This demonstrates a commitment to a well-researched and legally sound approach to advocating for change.

FAQ: Your Questions Answered

  • What is “digital ownership”? It refers to the rights a consumer has when purchasing a digital game, including the right to continue playing the game even if the publisher stops supporting it.
  • What is the Digital Fairness Act? It’s a potential legislative framework in the EU that could address issues related to digital content and consumer rights.
  • What was the issue with The Crew? Ubisoft removed the game from players’ libraries, preventing them from accessing a game they had purchased.
  • What is a Citizens Initiative? A mechanism in the EU that allows citizens to propose legislation directly to the European Commission.

Pro Tip: Stay informed about the Stop Killing Games campaign and its progress by following Ross Scott’s YouTube channel and checking for updates on related gaming news websites.

Want to learn more about digital rights and game preservation? Explore our other articles on digital ownership and the future of gaming.

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