DigixArt’s ‘Tides of Tomorrow’ Sets Sail April 22nd, Offers Variable Playtimes
The team behind the critically acclaimed narrative adventure Road 96 is preparing to launch its next project, Tides of Tomorrow, on April 22nd. The game will be available on PC, PlayStation 5, and Xbox Series X/S. DigixArt game director Adrien Poncet recently shared details about the game’s expected length and the factors influencing player experience.

According to Poncet, a playthrough of Tides of Tomorrow will likely capture between 10 and 15 hours. This estimate accounts for varying levels of exploration and optional content. However, Poncet emphasized that playtime is not fixed, and will depend heavily on player choices and engagement.
“If you have less time and want to experience the main story, you can finish the game relatively quickly,” Poncet explained. “But if you want to delve deep into the game world, discover all its secrets, and read every inspectable document, you’ll have plenty to enjoy!”
Tides of Tomorrow distinguishes itself with an innovative multiplayer system, where player actions can subtly influence the experiences of others. Players take on the role of Tidewalkers, witnessing “echoes” of decisions made by other players, creating a dynamic and interconnected narrative. []
Context: The Story-Link System & Asynchronous Narrative
The game’s “Story-Link” feature is central to this interconnected experience. As described in a recent interview with Poncet, the system generates a unique adventure for each player based on the combined choices of those they choose to follow. This approach builds on the asynchronous multiplayer elements seen in games like Death Stranding and Elden Ring, but with a stronger focus on narrative consequence. DigixArt’s approach aims to capture the collaborative spirit of events like Twitch Plays Pokémon without forcing players into unwanted narrative paths. [1, 4, 5]
DigixArt, the French studio behind Tides of Tomorrow, prioritizes creativity and an inclusive company culture. [2] The studio’s previous title, Road 96, was praised for its strong narrative focus, a core element carried over into Tides of Tomorrow. [4] The development team has also discussed their approach to AI integration within the game. [1]
The studio is also fielding questions about a potential Nintendo Switch 2 version, though no commitments have been made. [1]
Given the game’s unique multiplayer influence system and variable length, will Tides of Tomorrow successfully redefine narrative adventure gaming, or will its reliance on player interaction prove a limiting factor for some? []






