Ubisoft is closing its development studios in Winnipeg and Belgrade, resulting in the loss of up to 380 jobs globally. The move is part of a broader corporate restructuring initiative aimed at reducing fixed costs by 200 million euros over the next two years, according to reports from PressFire. The company is also narrowing the focus of its Barcelona office to concentrate exclusively on the Rainbow Six franchise.
Why is Ubisoft reducing its global headcount?
The studio closures and workforce reductions are part of a strategic cost-cutting plan designed to stabilize the company’s financial performance. According to PressFire, the company has already cancelled at least six internal projects and delayed seven others to manage its bottom line. This follows a pattern of recent downsizing, which included the departure of approximately 100 employees at Red Storm Entertainment and a proposed reduction of 200 roles at the Paris headquarters earlier this year.

The Winnipeg studio, which opened in 2018, was instrumental in developing core internal technology for the Anvil and Snowdrop engines, which power many of the publisher’s flagship titles.
How do these closures impact game development?
The loss of the Winnipeg and Belgrade studios marks a significant shift in how Ubisoft distributes its technical and creative resources. The Winnipeg team provided technical support for the Snowdrop engine, while the Belgrade office contributed to major titles including The Crew 2, Riders Republic, and Skull & Bones. By centralizing operations—such as forcing the Barcelona studio to focus solely on Rainbow Six—the company is prioritizing established, high-revenue franchises over a broader, more experimental development portfolio.
What are the long-term trends for large game publishers?
Industry analysts have observed a shift toward “leaner” development cycles among major publishers. This trend often involves moving away from satellite studios in favor of concentrating talent at primary headquarters. While this can reduce operational overhead, it risks thinning the institutional knowledge that smaller, specialized teams provide. As Ubisoft seeks to cut 200 million euros in fixed costs, the industry is closely watching whether these cuts will preserve the company’s long-term output or merely provide short-term financial relief.

Investors often track “headcount per project” ratios to determine if a publisher is becoming more efficient or simply stripping away necessary talent for live-service maintenance.
Frequently Asked Questions
- How many employees are affected by these cuts?
Up to 380 positions are being eliminated across the Winnipeg and Belgrade studios, as well as the global publishing division. - Is Ubisoft closing all its studios?
No. The company is restructuring, which includes closing specific sites like Winnipeg and Belgrade while focusing others, such as Barcelona, on specific franchises. - What is the financial goal of these layoffs?
Ubisoft aims to reduce its fixed costs by 200 million euros over the next two years.
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