Independent video game retailers Video Game Plus (VGP) and Loot Box Gaming (LBG) have publicly committed to boycotting the physical release of Grand Theft Auto VI if the product contains only a digital download code. Both retailers cite the industry’s shift away from physical media and the loss of consumer ownership rights as the primary reasons for their decision to forgo stocking the highly anticipated title.
Why are retailers boycotting the physical release of GTA 6?
Retailers are refusing to stock the game because the physical packaging reportedly lacks a game disc. According to a statement posted on X by VGP, a Canadian retailer with nearly 40 years of operation, the company’s policy strictly forbids the sale of physical console products that contain only digital codes. VGP emphasized that its decision is based on a commitment to “preserving the value of owning a game in physical format.” Similarly, Loot Box Gaming stated they would not support the launch if the product is merely a code in a box, arguing that such a format fails to honor the investment made by customers who pay for the title.

The “code-in-a-box” trend allows publishers to bypass the secondary market, preventing players from reselling used copies or sharing discs, effectively ensuring that every transaction benefits the platform holder or publisher directly.
How does the “code-in-a-box” format impact consumer ownership?
The transition to code-based physical products limits the traditional benefits associated with physical media, such as resale value and permanent ownership. When a consumer purchases a physical disc, they hold a tangible asset that can be traded or resold. By contrast, a download code ties the software license to a specific account on the Xbox Store or PlayStation Store. This practice, often criticized by preservationists, removes the ability for players to transfer ownership or play the game offline without platform verification. While publishers argue this model provides convenience, retailers like VGP and LBG argue it undermines the consumer’s right to own their media.
What is the precedent for this retail pushback?
The standoff between independent retailers and major publishers like Take-Two Interactive highlights a growing tension over the future of game distribution. Unlike previous industry shifts—such as the move from cartridges to discs—the current transition to digital-only formats is being driven by publishers to maximize profit margins and control the software ecosystem. Historically, physical retailers have relied on the trade-in market to sustain their businesses. By removing the disc, publishers effectively eliminate the secondary market. If Take-Two and Rockstar Games choose to include a physical disc in the final version of Grand Theft Auto VI, both VGP and LBG have indicated they would reverse their boycott and stock the game.
Comparison of Retailer Stances

| Retailer | Stance | Condition for Reversal |
|---|---|---|
| Video Game Plus | Refusal to stock | Inclusion of a physical disc |
| Loot Box Gaming | Refusal to stock | Inclusion of a physical disc |
Frequently Asked Questions
- Will GTA 6 be available in physical stores? Yes, but independent retailers like VGP and LBG may choose not to carry it if the physical edition does not contain a disc.
- Why do publishers prefer download codes over discs? Download codes allow publishers to bypass the secondary market, ensuring they retain 100% of the revenue from every sale.
- Can I resell a game that comes as a download code? Generally, no. Download codes are typically redeemed to a single user account and cannot be transferred or sold to other users.
Do you prefer the convenience of digital downloads or the ownership rights associated with physical discs? Share your thoughts in the comments below or subscribe to our newsletter for the latest updates on the future of gaming media.
