Before Microsoft Layoffs, id Software Pitched Perfect Dark and John Wick-Style Games

by Chief Editor

Microsoft’s recent restructuring has significantly impacted id Software, with reports indicating 136 staff cuts and the rejection of several proposed internal projects. According to reporting from GamesBeat, the studio’s attempts to develop new intellectual properties, including a Perfect Dark project and a John Wick-inspired action title codenamed “Fury,” were denied as leadership shifts toward established franchises.

Internal Project Cancellations at id Software

The workforce reduction at id Software, which represents a substantial portion of the studio’s headcount, has halted several development initiatives. Sources speaking to GamesBeat confirmed that the team had pitched a variety of new concepts following the launch of DOOM: Dark Ages. These pitches included original intellectual properties and expansions for existing titles, such as cooperative multiplayer modes for the latest DOOM entry.

Among the rejected proposals was a pitch to work on the Perfect Dark franchise. Microsoft had previously canceled a Perfect Dark reboot project during a round of layoffs a year ago, which saw more than 9,000 employees depart the company. id Software attempted to take the reins with original art concepts, but the proposal failed to gain executive approval.

The Shift Toward Established Franchises

The rejection of these experimental projects aligns with a broader strategic pivot within Microsoft. Asha Sharma has indicated that the company is prioritizing investment in already consolidated franchises rather than original intellectual properties. This strategy leaves little room for the “Fury” project—an action game featuring a blend of firearms, martial arts, noir aesthetics, and science fiction—which was ultimately turned down by management.

The Shift Toward Established Franchises
Did you know?
The Perfect Dark series remains a cult classic for its innovative multiplayer features, including the ability to hide pieces of cheese throughout maps that served no purpose.

Operational Impact of Microsoft’s Layoffs

The reduction of 136 employees at id Software marks a significant contraction for a studio synonymous with the first-person shooter genre. While the studio is responsible for sagas like DOOM and Quake, the current climate of consolidation within the gaming industry has limited the studio’s capacity to pursue projects like a robot-focused survival game.

Frequently Asked Questions

Why were the id Software projects canceled?

According to GamesBeat, leadership is prioritizing established franchises over new intellectual properties. Proposals like the John Wick-inspired “Fury” and the Perfect Dark project did not align with this strategic focus.

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How many employees were affected at id Software?

Reports indicate that approximately 136 employees were impacted by the recent wave of layoffs at the studio.

Will the canceled projects ever be released?

Given the current state of the team and the shift in development priorities at Microsoft, it is considered unlikely that the proposed projects, including the DOOM cooperative modes and the “Fury” title, will move forward.


Pro Tip: To stay updated on the evolving landscape of the gaming industry and studio-specific developments, consider following our industry news section for regular updates and deep dives into corporate restructuring.

What do you think about the shift toward established franchises in the gaming industry? Share your thoughts in the comments below.

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