The Art of Lightfall: Tim Probert on Finding His Drawing Style

by Chief Editor

Tim Probert, the creator of the Lightfall fantasy graphic novel series, has transitioned from a dual career in animation and illustration to full-time author and illustrator. According to Probert, his 18-month production cycle—divided into six-month blocks for writing and thumbnailing, drawing, and painting—is informed by his decade-long tenure as art director at the New York-based animation studio Nathan Love.

The Evolution of Graphic Novel Production

The production of a 250+ page graphic novel has become a complex logistical challenge that mirrors animation pipelines. Probert notes that his background in animation taught him to “draw quickly, clearly, and efficiently.” By utilizing storyboarding principles, he manages to trim unnecessary detail early in the process, a vital skill when mapping out an epic fantasy narrative. This approach allows him to maintain an 18-month schedule, though he admits that with the last one he ran over, possibly to 20 or 22 months.

Probert emphasizes that the ability to “throw stuff out” is an important lesson from professional animation storyboarding.

Influence of Animation on Illustrative Aesthetics

Probert’s aesthetic in Lightfall—a series set in the sunless land of Irpa—is rooted in his formal BFA training in painting at Boston University combined with the motion-heavy style of Japanese anime. He identifies Hayao Miyazaki as a primary influence, specifically citing the weight and detail of Nausicaä panels. By applying colour theory and environment design principles learned in animation, Probert creates what he describes as “little worlds” within each panel.

Influence of Animation on Illustrative Aesthetics

Finding a Personal Artistic Voice

Probert’s own journey involved a period of attempting to replicate other artists’ work before receiving advice from illustrator Cory Godby. Godby noted that Probert’s strongest images were those where he stopped trying to emulate others and leaned into his own natural drawing style.

The Future of Fantasy Storytelling

The ability to plan a multi-book arc—initially secured through a two-book deal before expanding to six—highlights the importance of having a clear roadmap while remaining flexible enough to refine the story during the production of individual volumes. Probert is currently exploring new concepts for his post-Lightfall career, marking the cycle of reinvention that many independent author-illustrators face after completing a multi-year epic.

Watch & Draw with Barnes & Noble | Lightfall | Tim Probert

Did you know? Probert’s first real job was a scratch-and-sniff book titled New York, Phew York. The publicity efforts of the writer, Amber C.

Frequently Asked Questions

How long does it take to create a Lightfall book?

Probert targets an 18-month production cycle, consisting of six months for writing and thumbnailing, six months for drawing, and six months for painting.

How long does it take to create a Lightfall book?

What influence does animation have on graphic novels?

How many books are planned for the Lightfall series?

The series is currently planned for a total of six books.


Are you an aspiring graphic novelist looking to bridge the gap between illustration and animation? Share your biggest challenges in the comments below, or explore our guides on the best digital art software and drawing tablets to kickstart your creative journey.

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