Released on July 7 following its initial reveal, the expansion received critical acclaim with Metacritic scores ranging between 89 and 92, alongside an 8.7 user average. However, according to Willis, developers endured shifts lasting up to 17 hours a day as the studio rushed to build the project in roughly three to four months.
Developer Revelations on Extreme Studio Crunch
Former producer Andrew Willis detailed the grueling hours required to finish the expansion, stating that he routinely worked 12-hour days every single day for two months, with some shifts reaching 17 hours, according to the source material. Willis noted that he often arrived at the studio before sunrise. According to Willis, this sacrifice wasn’t mandated from upper management in a traditional top-down decree. Instead, the team faced what Willis described as a pseudomanufactured crunch driven by their own quality standards and the narrow three-to-four-month development window. Willis stated that staff members with decades of experience in Hollywood and a decade in game development called it the worst crunch they had ever experienced.
Layoffs Hit id Software Ahead of Release Day
Despite the high review scores, the studio’s workforce could not celebrate the launch. According to reports, Microsoft’s broader wave of layoffs struck id Software just one day before the expansion’s release. Willis was among the employees laid off at that time. Describing the timing, Willis said it felt surreal to sacrifice personal time and energy to ship a project only to be let go the day before it launched.
Gameplay Changes and Experimental Features in Revelations
According to coverage from gram.pl, DOOM: The Dark Ages – Revelations experiments with the established franchise formula by blending fast-paced combat with a metroidvania-inspired structure. Players guide the DOOM Slayer through Purgatory—acting as a new base similar to the Fortress of Doom—where he starts with minimal gear. The expansion introduces a new weapon called the Spear, contrasting with the Shield from the base game by prioritizing mobility, precision throws, and traversal mechanics akin to grappling hooks. The campaign spans approximately 10 to 12 hours across six levels, supported by endgame content, Slayer Trials, Master Arenas, and Classic Levels.
Pro Tip: Understanding the development hurdles behind modern expansions helps frame how studios balance tight production windows with player expectations for high-end polish.
Frequently Asked Questions
When was DOOM: The Dark Ages – Revelations released?
The expansion was released on July 7.

How long is the Revelations campaign?
According to gram.pl, the main experience takes roughly 10 to 12 hours to complete across six levels, not including endgame features and side modes.
What new weapon does the Slayer use in the expansion?
The Slayer utilizes the Spear, which focuses on speed, precision targeting, and traversal rather than the defensive shielding of the base game.