According to social media posts spotted on X by a user named Luna, Meta has pushed Horizon OS 2.7 to the Meta Quest 3, introducing support for ‘Extended Refresh Rates’ that drive the virtual reality headset up to 207Hz for standard users and 240Hz in developer mode. The update applies strictly to the base Quest 3, leaving out the Quest 3S—which relies on a different display panel topping out at 120Hz—and the older Quest 2.
Hardware Capabilities Meet Software Limits on Meta Quest 3
Reaching these peak refresh rates on the Meta Quest 3 requires navigating strict hardware and resolution parameters. According to technical specifications shared in the update, the 207Hz ceiling represents the maximum refresh rate achievable at the panel’s full resolution. Pushing the device to 240Hz requires enabling developer mode alongside display scaling, a process that actively reduces the resolution of the image sent to the panel prior to upscaling.
https://x.com/Lunayian/status/2093524620053750136
Native applications built for the platform will not automatically benefit from the headroom. Since Meta introduced experimental 120Hz support for the Quest 2 in April 2021, very few native apps have successfully utilized that level of performance. Furthermore, standard optimization tools like Application Spacewarp struggle with the new thresholds. According to performance data, the tool typically synthesizes frames to double FPS, but the Quest 3 System-on-Chip (SoC) cannot reliably handle extrapolation beyond 120 FPS, let alone push toward 207 FPS.
Did you know? While 120Hz support has been available since the Quest 2 era, developer adoption remains low because most standalone mobile apps prioritize visual fidelity and stable frame pacing over ultra-high refresh rates.
PC VR Developers Push Boundaries with Wireless Streaming
While standalone apps face hardware bottlenecks, developers working with PC virtual reality integration are already testing the limits of the new firmware. Virtual Desktop developer Guy Godin stated on X that he successfully added 144 FPS support to his application, a tool heavily utilized for streaming desktop displays and playing high-performance PC VR games wirelessly.
https://x.com/vrdesktop/status/2093512998455529596
Despite this early breakthrough, hardware constraints remain a primary hurdle for extended performance gains. Godin noted that onboard video decoders encounter operational issues when processing data streams beyond 144 FPS, suggesting that pushes toward the absolute hardware maximum of 207Hz or 240Hz are unlikely to become standard for wireless PC VR streaming workflows.
Competitive Pressures and the Approach of Steam Frame
The timing of the Horizon OS 2.7 update aligns with shifting competitive pressures in the standalone headset market. Meta’s $600 device now approaches competition with Valve, which prepares to announce pricing and release details for the Steam Frame. The upcoming Valve headset features wireless PC VR streaming capabilities alongside direct downloads for both VR and traditional flatscreen titles from Steam.

Industry observers note that Steam Frame is projected to launch at a price point north of $1,000 while supporting up to 144Hz in an experimental mode. By unlocking higher refresh rate capabilities on the existing Quest 3 hardware, Meta positions its ecosystem to draw direct feature comparisons against Valve’s upcoming hardware as retail stock dynamics shift.
Frequently Asked Questions
Does the Horizon OS 2.7 update affect the Meta Quest 3S?
No. According to release details, the update is exclusive to the Meta Quest 3. The Quest 3S utilizes a different display panel that tops out at a maximum of 120Hz.
What is the difference between the 207Hz and 240Hz refresh rates?
The 207Hz limit is achieved at the panel’s full resolution for standard users. Reaching 240Hz requires activating developer mode and utilizing display scaling, which lowers the initial image resolution before upscaling.

Can current wireless streaming apps use 240Hz?
Not yet. Virtual Desktop developer Guy Godin reported adding 144 FPS support, but noted that video decoders struggle beyond that threshold, making higher framerates impractical for current streaming setups.
Explore More Industry Insights
Want to stay updated on the latest hardware revisions, firmware updates, and competitive shifts in the VR industry? Subscribe to our newsletter or leave a comment below to join the discussion on high-refresh-rate virtual reality displays.
Worth a look