Age of Empires 5: Reportedly in Development with Unreal Engine | News

by Chief Editor

Age of Empires 5 & the RTS Renaissance: Microsoft’s Strategic Play

The rumor mill is churning, and the whispers are getting louder: Age of Empires 5 is reportedly in development, and it’s poised to be a significant departure for the beloved real-time strategy (RTS) franchise. According to industry insider Jez Corden, Microsoft is building the next installment on the Unreal Engine, a move directly addressing development hurdles encountered with Age of Empires 4. But this isn’t just about fixing past problems; it signals a broader strategic shift within Microsoft towards revitalizing the RTS genre, particularly on PC.

Why Unreal Engine for Age of Empires 5? A Technical Deep Dive

The choice of Unreal Engine is crucial. Age of Empires 4, developed by Relic Entertainment, reportedly struggled with its engine and development pipeline. Sources suggest it was “difficult to utilize and adapt” to the specific demands of the Age of Empires formula. Switching to Unreal Engine, a powerhouse used in titles like Fortnite, Gears of War, and Senua’s Saga: Hellblade II, offers several advantages. Unreal Engine’s robust toolset, extensive documentation, and large developer community can streamline development, allowing World’s Edge Studios (the team behind Age of Empires) to focus on gameplay and content.

This isn’t a unique situation. Many studios are re-evaluating their engine choices. CD Projekt Red, for example, moved to Unreal Engine 5 for the next installment of The Witcher series, citing its scalability and visual fidelity. The trend highlights a desire for more flexible and powerful tools that can handle increasingly complex game designs.

The RTS Genre: A Comeback Story?

For years, the RTS genre has been overshadowed by MOBAs (Multiplayer Online Battle Arenas) and battle royales. However, there are strong indicators of a resurgence. The success of Age of Empires 4, despite its reported development challenges, demonstrates a continued appetite for classic RTS gameplay. The game sold over a million copies within its first month, proving the fanbase is still very active.

Microsoft’s renewed focus on RTS isn’t limited to Age of Empires. The acquisition of Activision Blizzard opens the door for a potential revival of the legendary StarCraft franchise. Rumors, also reported by Corden, point towards a third-person shooter spin-off within the StarCraft universe, potentially unveiled at BlizzCon 2026. This diversification suggests Microsoft sees RTS as a key component of its PC gaming strategy.

Pro Tip: Keep an eye on game development conferences like GDC (Game Developers Conference) for insights into engine trends and the future of game development technologies.

Beyond Age of Empires & StarCraft: The Broader RTS Landscape

The potential revival of these iconic franchises could have a ripple effect across the industry. Independent developers are already experimenting with innovative RTS mechanics. Games like Northgard, a Viking-themed RTS with a focus on resource management and territory control, and Iron Harvest 1920+, a dieselpunk RTS, demonstrate the genre’s potential for unique settings and gameplay twists.

Furthermore, the rise of streaming platforms like Twitch and YouTube has created new opportunities for RTS content creators. High-level gameplay, strategy guides, and entertaining commentary can attract new players and keep the community engaged.

Did you know?

The original Age of Empires, released in 1997, is credited with popularizing the historical RTS genre, paving the way for numerous sequels and imitators.

FAQ: Age of Empires 5 & the Future of RTS

  • Is Age of Empires 5 confirmed? Not officially. The information currently comes from industry insiders and should be treated as a rumor.
  • What is Unreal Engine? A powerful game engine used to create visually stunning and technically advanced games.
  • Will StarCraft return? Microsoft’s acquisition of Activision Blizzard makes a StarCraft revival more likely, with rumors of a new game in development.
  • Is the RTS genre really making a comeback? There are strong indicators, including the success of Age of Empires 4 and Microsoft’s renewed focus on the genre.

The potential return of Age of Empires 5 and the possible revival of StarCraft aren’t just about nostalgia. They represent a strategic bet by Microsoft on the enduring appeal of the RTS genre and its potential for growth in the PC gaming market. The move to Unreal Engine signals a commitment to providing developers with the tools they need to create innovative and engaging RTS experiences for a new generation of players.

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