AMD’s answer to DLSS arrived half-baked, and now nobody’s using FSR Redstone

by Chief Editor

AMD’s Upscaling Rollercoaster: From Redstone Promise to Diamond Distraction

Not long ago, AMD’s FSR Redstone felt like a genuine turning point. After years of playing catch-up with Nvidia’s DLSS, Redstone promised a full-stack, machine learning-driven rendering pipeline – a feature-for-feature competitor. But before it could truly settle in, AMD shifted focus to FSR Diamond, tied to next-generation Xbox hardware. This has left many wondering: is AMD abandoning Redstone before it’s had a chance to shine?

FSR Redstone: A Bold Step Forward

FSR Redstone wasn’t just another version bump. It aimed to encompass ML-based super-resolution, frame generation, Ray Regeneration, and radiance caching for path-traced lighting. On paper, it was AMD finally closing the gap with Nvidia, offering a cohesive ecosystem for developers. It felt like a statement of intent.

A Half-Baked Reality

Unfortunately, Redstone’s launch felt more like a preview than a finished product. Officially locked behind RDNA 4 cards, it required tinkering to run on older RDNA 3 hardware. Support has been sparse, with limited implementations in actual games. Key features like radiance caching are still trickling into usage, fragmenting the platform. Frame generation, a core component, continues to suffer from immersion-breaking issues.

FSR Diamond Steals the Spotlight

Positioned as part of next-generation Xbox hardware initiatives, FSR Diamond promises deeper integration with future GPU architectures, advanced frame generation, and a unified feature stack. Whereas exciting, it shifts attention away from Redstone at a critical moment. It feels like AMD is moving the goalposts before the current game is finished.

Crimson Desert Exposes the Gap

The game Crimson Desert provides a stark comparison. In 4K, Redstone struggles with image stability, with details appearing soft and motion introducing artifacts. DLSS 4.5, in contrast, reconstructs detail with greater confidence, maintaining crispness and stability even under heavy load. This highlights a clear gap between where FSR Redstone is and where DLSS 4.5 already stands.

This Isn’t Just About Technology, It’s About Trust

AMD’s vision isn’t the problem; it’s the follow-through. The fragmented rollout, incomplete features, and now the focus on Diamond create hesitation. Developers question investing time in a platform that might be superseded quickly. For gamers, it’s a frustrating cycle of promise and disappointment.

FSR Diamond might be the future, but Redstone, the present, risks becoming a stepping stone.

FSR Redstone had the potential to be a game-changer, but until AMD fully commits to realizing its potential through wider support and complete feature delivery, it risks becoming another unrealized promise.

What Does This Mean for the Future of Upscaling?

The current situation underscores a critical trend: AI-powered upscaling is no longer a “nice-to-have” but a core component of modern gaming. Nvidia’s DLSS continues to lead, with DLSS 4 and DLSS 4.5 bringing Dynamic MFG and second-generation transformer models. AMD’s challenge isn’t just matching features, but building trust and delivering a consistently polished experience.

The introduction of DLSS 5, with its real-time neural rendering model, further raises the bar. This technology infuses pixels with photoreal lighting and materials, bridging the gap between rendering and reality. Nvidia’s investment in an AI supercomputer in the cloud, constantly improving its algorithms, gives it a significant advantage.

AMD’s FSR Diamond, tied to next-generation Xbox hardware, suggests a long-term strategy. However, the immediate priority should be solidifying Redstone and delivering on its initial promises. The gaming community needs a reliable, high-quality upscaling solution *now*, not just a glimpse of what might be possible in the future.

FAQ

What is DLSS?
DLSS (Deep Learning Super Sampling) is an NVIDIA technology that uses AI to boost FPS, reduce latency, and improve image quality.
What is FSR?
FSR (FidelityFX Super Resolution) is AMD’s upscaling technology, designed to improve performance in games.
What is the difference between Redstone and Diamond?
Redstone is the current generation of FSR, while Diamond is a future iteration tied to next-generation Xbox hardware.
Is DLSS better than FSR?
Currently, DLSS is generally considered superior, particularly for lower-end cards, offering better frame generation and smoother performance. However, FSR continues to improve.

Explore more: Why One Gamer Switched Back to NVIDIA

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