Apple’s M4 Max Can Run The Non-Native Version Of Capcom’s PRAGMATA At Nearly 100FPS At 1080p

by Chief Editor

Apple Silicon & Gaming: A Glimmer of Hope, But a Rocky Road Ahead

The gaming landscape is shifting, and Apple’s M-series chips are increasingly entering the conversation. Recent tests showcasing the PRAGMATA demo running surprisingly well on an M4 Max Mac Studio, even through a translation layer like Crossover 26, are sparking renewed interest. But does this signal a genuine push for macOS gaming, or is it a niche exception?

The M4 Max Surprise: Performance Despite the Odds

Capcom’s upcoming sci-fi action-adventure, PRAGMATA, is slated for release on April 24th. While a native macOS version remains unconfirmed, a Reddit user, ‘Equivalent-Pair6064’, demonstrated impressive results. Running the game via Crossover 26 beta 1 on a Mac Studio equipped with an M4 Max (16-core CPU, 40-core GPU) achieved a stable 97 FPS at native 1080p with maximum settings and no upscaling. This is particularly noteworthy because Crossover essentially translates Windows game instructions for macOS, inherently causing some performance overhead.

The fact that PRAGMATA, built on Capcom’s RE Engine (known for its optimization), performs so well highlights the raw power of Apple Silicon. Comparisons to a laptop RTX 4090, while showing the Nvidia card still holds a performance edge, are encouraging. The potential for even higher frame rates with upscaling or frame generation technologies enabled further underscores the M4 Max’s capabilities.

Why Isn’t macOS a Gaming Priority? The Sales Numbers Tell a Story

Despite these promising results, Capcom’s hesitation to fully embrace macOS gaming isn’t surprising. Past performance of their titles on the Apple App Store paints a stark picture. Resident Evil 7’s iOS launch barely generated $30,000 in sales, and Resident Evil 2 Remake failed to reach even 10,000 sales on the same platform. For a major developer like Capcom, these numbers simply don’t justify the significant investment required for native macOS ports.

This isn’t unique to Capcom. The macOS gaming market, while growing, remains a fraction of the size of Windows and console markets. Developers prioritize platforms with the largest potential return on investment. The challenge lies in building a critical mass of macOS gamers to incentivize wider support.

The Rise of Translation Layers & Cloud Gaming: Workarounds for Now

While native ports are scarce, solutions like Crossover and Parallels Desktop are bridging the gap. These translation layers allow users to run Windows games on macOS, albeit with some performance compromises. However, as demonstrated by the PRAGMATA test, the performance hit is becoming increasingly manageable with each generation of Apple Silicon.

Cloud gaming services like GeForce NOW and Xbox Cloud Gaming also offer a viable alternative. These services stream games to your Mac, eliminating the need for powerful local hardware. However, they require a stable, high-speed internet connection and introduce latency, which can be a drawback for competitive gamers.

Future Trends: What to Expect in the Next Few Years

Several factors could reshape the macOS gaming landscape:

  • Continued Apple Silicon Innovation: Each new generation of M-series chips delivers significant performance gains. Future iterations could close the gap with dedicated gaming hardware.
  • Improved Translation Layers: Ongoing development of tools like Crossover and Parallels will refine compatibility and reduce performance overhead.
  • Growth of the Apple Arcade Ecosystem: Apple’s subscription gaming service could attract more developers to create macOS-exclusive titles.
  • Increased Developer Interest: If the macOS gaming market demonstrates sustained growth, more developers may be willing to invest in native ports.
  • The Impact of Asahi Linux: The ongoing work to bring Linux to Apple Silicon could open up new possibilities for gaming on Macs, potentially offering a more direct route to running Windows games.

The recent success of emulators like Dolphin on Apple Silicon, allowing GameCube and Wii games to run smoothly, also demonstrates the potential for retro gaming on Macs.

Did You Know?

Apple’s MetalFX Upscaling, a technology similar to Nvidia’s DLSS and AMD’s FSR, is designed to improve performance in games on Apple Silicon. While not yet widely adopted, it could become a crucial tool for optimizing games for macOS.

Pro Tip:

If you’re looking to game on your Mac, consider using an external controller for a more comfortable and immersive experience. Many popular controllers are compatible with macOS.

FAQ: macOS Gaming in 2024

  • Will PRAGMATA be natively available on macOS? Currently, there’s no official confirmation.
  • Can I run Windows games on my Mac? Yes, using translation layers like Crossover or Parallels Desktop.
  • Is cloud gaming a good option for Mac gamers? It’s a viable alternative, but requires a strong internet connection.
  • Is Apple Silicon good for gaming? It’s becoming increasingly capable, but still lags behind dedicated gaming hardware in some areas.

The future of gaming on macOS remains uncertain, but the recent performance of PRAGMATA on the M4 Max offers a tantalizing glimpse of what’s possible. Whether Apple can cultivate a thriving gaming ecosystem will depend on continued innovation, developer support, and a growing demand from gamers.

Want to learn more about Apple Silicon and gaming? Explore our other articles on Wccftech for the latest news and analysis.

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