Farthest Frontier 1.2 Update Introduces Major Overhaul to Trade System
Crate Entertainment announced significant changes to the trade system in the upcoming Farthest Frontier 1.2 update, according to GRYOnline.pl. The overhaul aims to address long-standing player frustrations with the Trading Post, which developers acknowledged as one of the game’s most criticized features.
Resource Pricing Fluctuates Based on in-Game Conditions
The update introduces a dynamic supply and demand system that affects resource pricing based on in-game conditions. If players accumulate large inventories of a resource like stone, its market value will gradually decrease, creating economic incentives for strategic resource management. This system is designed to prevent price stagnation while maintaining market stability, as explained by Crate Entertainment.
Automated Trading System
A new automated trading feature allows players to set specific buying and selling parameters for goods. Once configured, NPCs will execute transactions independently, reducing micromanagement. This system requires players to define quantity thresholds, price ranges, and preferred resources, offering a balance between automation and player control.
Monthly Advancements Reduce Time to Complete Tech Tree
The 1.2 update transforms the game’s technology progression. Instead of spending years to earn a single knowledge point, players will receive consistent monthly advancements. Technology costs now scale with complexity, and Tomes of Knowledge will directly unlock specific upgrades rather than granting generic points.
Impact on Gameplay Duration
Crate Entertainment claims the revised system will significantly reduce the time required to complete the tech tree. This change addresses player feedback about the game’s pacing, particularly during late-game phases where progress felt artificially slowed by the knowledge point system.

Farming Enhancements and Safety Features
The update introduces the Almanach płodozmianu (Crop Rotation Manual), enabling players to save and reuse farming schedules across multiple settlements. A new hazard warning system allows players to mark dangerous areas, preventing NPCs from entering zones near enemy camps or predator territories.
New Buildings and Resource Management
Two new structures—The Building Office and Work Office—offer specialized functions. The Building Office creates permanent maintenance crews, while the Work Office manages resource transport teams. These additions aim to streamline infrastructure development and logistics, according to GRYOnline.pl.
Comprehensive Gameplay Tweaks
The 1.2 update includes over 20 smaller improvements, such as enhanced map selection visuals, optimized road construction tools, and reduced fire spread rates on lower difficulty settings. Player groups now appear more frequently with diverse resource drops, and animal AI receives adjustments for better balance.
Quality-of-Life Improvements
Players will notice clearer construction size indicators and improved terrain feedback during building. The update also reduces accidental damage from melee combat and makes companion animals more efficient in terms of stamina and food consumption, as noted by Crate Entertainment.
Release Timeline and Future Plans
Crate Entertainment plans to begin testing the 1.2 update in autumn, with a potential full release before year-end. The studio has also outlined plans for a major 1.3 update, which may revisit terraforming tools. A new DLC, described as the first full expansion, is scheduled for 2024, though details remain undisclosed.
When Will Farthest Frontier 1.2 Be Released?
When will Farthest Frontier 1.2 be released?
The update is scheduled for a late-2023 release, following autumn testing phases, according to GRYOnline.pl.
How does the new trade system affect economy balance?
The supply-and-demand mechanics aim to create organic price fluctuations while preventing extreme volatility through gradual adjustments, as explained by Crate Entertainment.
Will the tech tree changes affect early-game progression?
The revised system focuses on late-game pacing, with monthly knowledge points ensuring steady progress without altering early-game resource acquisition rates.
Did you know?