Larian Studios Eyes Switch 2 & Steam Deck for New ‘Divinity’ Game – What It Means for the Future of Console Portability
Larian Studios, the acclaimed developer behind Baldur’s Gate 3, is signaling strong interest in bringing its upcoming RPG, ‘Divinity,’ to both the Nintendo Switch 2 and the Steam Deck. This isn’t just about expanding reach; it’s a key indicator of evolving player expectations and the growing importance of portable gaming experiences.
The Switch 2 & Steam Deck: A Rising Tide for Developers
During a recent Reddit AMA, Larian’s technical director, u/Bert_Larian, confirmed the studio “will certainly consider” the Switch 2 for ‘Divinity,’ especially following the successful release of Divinity: Original Sin 2 on the platform. This enthusiasm extends to the Steam Deck, with Larian stating they’ll “do our best to again release on the platform,” given Baldur’s Gate 3’s popularity there. This dual focus highlights a strategic shift towards prioritizing portability.
The success of the Steam Deck, selling over 2 million units as of February 2024 (Source: The Verge), has demonstrably proven a market for high-fidelity PC gaming on the go. Nintendo’s upcoming Switch 2 is expected to build on this momentum, potentially offering a significant performance upgrade over its predecessor. Developers are taking notice.
Beyond Portability: The Impact of Generative AI & Community Feedback
Larian’s journey hasn’t been without its bumps. Initial announcements regarding the use of generative AI sparked considerable backlash from the gaming community. CEO Swen Vincke initially defended the studio’s exploration of AI tools for tasks like concept art and placeholder text, but quickly reversed course following the outcry. The studio has now committed to not using generative AI for concept art in ‘Divinity’.
Did you know? This rapid response demonstrates the power of community feedback in shaping game development. Developers are increasingly sensitive to player concerns, particularly regarding ethical issues like the use of AI.
This situation underscores a broader trend: transparency and responsiveness are becoming crucial for maintaining trust with gamers. The initial AI announcement, while intended to showcase innovation, was perceived by many as a threat to artists’ jobs and the creative process. Larian’s subsequent reversal highlights the importance of aligning development practices with community values.
The Future of Console Development: A Multi-Platform Approach
Larian’s strategy isn’t unique. More and more developers are adopting a multi-platform approach, targeting not just traditional consoles (PlayStation, Xbox) but also PC and increasingly, portable devices like the Steam Deck and Switch 2. This is driven by several factors:
- Expanding Market Reach: Reaching players on multiple platforms significantly increases potential sales.
- Technological Advancements: Improvements in hardware and software are making it easier to port games to different platforms.
- Changing Player Habits: Players are increasingly demanding flexibility and the ability to play their favorite games on the go.
The rise of cloud gaming services like Xbox Cloud Gaming and GeForce Now (Source: NVIDIA GeForce NOW) further complicates the landscape, offering another avenue for reaching players without requiring dedicated hardware. However, the demand for native ports on portable devices remains strong, as evidenced by the success of the Steam Deck.
Pro Tip:
For developers considering porting to the Switch 2 or Steam Deck, thorough optimization is key. These platforms have limitations compared to high-end PCs and consoles, so careful attention to performance is essential.
FAQ
Q: Will ‘Divinity’ definitely be released on Switch 2?
A: Larian says they will “certainly consider” it, but a release isn’t guaranteed. Their recent Divinity: Original Sin 2 port and positive experience with the platform suggest a strong possibility.
Q: What about a Steam Deck release?
A: Larian is very enthusiastic about the Steam Deck and will “do their best” to release ‘Divinity’ on the platform.
Q: Is Larian still using generative AI?
A: Larian has stated they will not use generative AI for concept art in ‘Divinity’ following community feedback.
Q: What does this mean for other developers?
A: It signals a growing importance of portable gaming and the need for developers to consider multi-platform strategies.
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