Miyazaki: ‘Soulslike’ Genre Would Have Emerged Even Without FromSoftware

by Chief Editor

The Enduring Legacy of ‘Soulslike’ Games: Beyond Difficulty and Into the Future

The term “Soulslike” has become ubiquitous in gaming, instantly conjuring images of punishing difficulty, meticulous combat, and a haunting atmosphere. But as Hidetaka Miyazaki, the creator of Dark Souls and Elden Ring, recently pointed out, the core concept of learning through death wasn’t necessarily *invented* by FromSoftware – it was perhaps simply perfected and popularized. This raises a crucial question: where do these games go from here? What innovations will define the next generation of challenging action RPGs?

The Rise of a Genre: From Niche Appeal to Mainstream Recognition

The initial success of Demon’s Souls (2009) and subsequently Dark Souls (2011) wasn’t predicted. Their unforgiving nature was a stark contrast to the increasingly accessible gaming landscape. Yet, players were drawn to the sense of accomplishment derived from overcoming seemingly insurmountable obstacles. This resonated deeply, fostering a dedicated community and inspiring a wave of imitators.

According to a 2023 report by Newzoo, the action RPG market is projected to reach $14.8 billion by 2027, with a significant portion fueled by the popularity of challenging, skill-based gameplay. Games like Lies of P (2023), a Pinocchio-inspired Soulslike, and Thymesia (2022), with its plague doctor aesthetic, demonstrate the genre’s continued appeal and willingness to experiment with different settings and mechanics.

Did you know? The term “Soulslike” wasn’t coined by FromSoftware or gaming journalists. It originated within the gaming community on forums and social media as a shorthand to describe games sharing core elements with the Souls series.

Beyond Brutal Difficulty: Evolving the ‘Soulslike’ Formula

While difficulty remains a hallmark, the future of Soulslikes isn’t simply about making games harder. Developers are exploring ways to refine the formula, focusing on narrative integration, innovative combat systems, and unique world-building.

Narrative Depth: Early Souls games were praised for their environmental storytelling, but often lacked direct, explicit narratives. Games like Blasphemous (2019) and Mortal Shell (2020) demonstrate a growing trend towards richer, more interwoven lore and character development. Expect to see more Soulslikes prioritizing compelling stories alongside challenging gameplay.

Combat Innovation: The deliberate, stamina-based combat of Dark Souls has been refined and reimagined. Wo Long: Fallen Dynasty (2023) from Team Ninja, for example, incorporates a parry-focused system inspired by the Nioh series, adding a layer of complexity and speed. Future games may experiment with different weapon types, movement mechanics, and enemy AI to create truly unique combat experiences.

World Design & Exploration: Elden Ring’s open-world format proved that the Soulslike formula could be successfully adapted to a larger scale. However, the future may see a move towards more focused, interconnected worlds with a greater emphasis on verticality and environmental puzzles.

The Influence of Other Genres: Hybridization and New Directions

The most exciting potential for the future lies in the hybridization of the Soulslike formula with other genres. We’re already seeing glimpses of this:

  • Soulslike Metroidvanias: Combining the exploration and progression of a Metroidvania with the challenging combat of a Soulslike.
  • Soulslike Shooters: Games like Hellpoint (2020) blend the Soulslike experience with third-person shooting mechanics.
  • Soulslike Strategy Games: While less common, the core principles of risk/reward and learning from failure could be applied to strategy and tactical RPGs.

Pro Tip: Don’t be afraid to experiment with different builds and playstyles. The beauty of Soulslikes lies in their flexibility and the opportunity to discover what works best for you.

The Role of AI and Procedural Generation

Artificial intelligence (AI) and procedural generation could play a significant role in shaping the future of Soulslike games. AI could be used to create more dynamic and unpredictable enemy encounters, while procedural generation could generate unique level layouts and challenges, increasing replayability. However, maintaining the carefully crafted atmosphere and deliberate design that defines the genre will be a key challenge.

FAQ: Soulslike Games

  • What defines a Soulslike game? Typically, challenging combat, a focus on stamina management, losing currency upon death (recoverable upon returning to the death location), and a dark, atmospheric world.
  • Are Soulslike games only for hardcore gamers? While challenging, many Soulslike games offer accessibility options and allow players to learn at their own pace.
  • What are some good starting points for beginners? Elden Ring is often recommended due to its open world and greater flexibility, while Dark Souls Remastered provides a classic experience.

The future of Soulslike games is bright. While the core tenets of difficulty and deliberate combat are likely to remain, expect to see developers pushing the boundaries of the genre, experimenting with new mechanics, and creating experiences that are both challenging and deeply rewarding. The legacy of FromSoftware’s creations will continue to inspire, but the next generation of Soulslikes will undoubtedly forge their own unique path.

Want to learn more? Explore our other articles on challenging games and the evolution of action RPGs here.

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