Skyrim & Fallout Remakes: Why Bethesda’s RPGs Won’t Get a Resident Evil Treatment

by Chief Editor

Why Full-Scale Remakes Like Resident Evil Aren’t Coming to Bethesda RPGs

Capcom has set a new standard with its modern remakes of the Resident Evil series, delivering fully reconstructed experiences that reimagine classics with a modern engine while preserving the original tone. However, according to Nate Purkeypile, a former Bethesda developer, expecting the same approach for massive RPGs like The Elder Scrolls V: Skyrim or Fallout simply isn’t realistic.

The Complexity Gap: Linear Horror vs. Open-World RPGs

The success of Capcom’s remakes stems from completely rebuilding linear and tightly controlled experiences. These games rely on contained environments, fewer systemic interactions, and a carefully scripted pace. Bethesda RPGs, are defined by massive open worlds brimming with interconnected systems – AI behaviors, physics interactions, quest logic, player freedom, and emergent gameplay.

Purkeypile explained that reproducing this complexity in a complete remake would be incredibly difficult: “I really like the Resident Evil remakes, they’re amazing, totally rebuilt, but I don’t think that’s viable for a Bethesda game. With so many systems interacting, trying to get everything to behave the same way… I wouldn’t wish that on anybody.”

Remasters: The Pragmatic Approach

Instead of full remakes, Bethesda appears to favor remasters, updating graphics and performance while maintaining the original structure. The Elder Scrolls IV: Oblivion Remastered serves as a prime example. Developed in Unreal Engine, the game modernized the 2006 classic for current hardware, but preserved much of its original systems, and design.

As Purkeypile highlighted, this approach is far more practical for games of this scale: “For the most part, it’s like a new visual layer over the same framework.”

The Scale of Bethesda’s Ambition

The idea of completely remaking games like Skyrim or Fallout 4 is undoubtedly appealing. However, considering the scale of Bethesda’s projects, the practical limitations become apparent. Bethesda is currently heavily involved in the development of The Elder Scrolls VI, a project announced almost eight years ago. This lengthy production cycle already demonstrates the monumental effort required to build these worlds from scratch.

Purkeypile’s insights carry weight, having worked as a world artist on Fallout 3, Fallout 4, and The Elder Scrolls V: Skyrim, and as lead world artist on Fallout 76.

What Does This Indicate for the Future of Bethesda Games?

While full-scale remakes appear unlikely, Bethesda’s commitment to revisiting its classic titles is clear. Expect to see more remasters offering visual upgrades and performance improvements, allowing players to experience beloved worlds with a fresh coat of paint. The focus will likely remain on expanding existing universes, as evidenced by the ongoing development of The Elder Scrolls VI.

Pro Tip:

If you’re hoping for a visual overhaul of your favorite Bethesda RPG, keep an eye out for potential remasters. These offer a great way to experience classic gameplay with modern graphics without sacrificing the core experience.

FAQ

Will Fallout 3 or Oblivion get a full remake?

Based on insights from a former Bethesda developer, a full remake in the style of Resident Evil remakes is unlikely due to the complexity of Bethesda’s open-world systems.

What is Bethesda’s current approach to updating older games?

Bethesda currently favors remasters, which update graphics and performance while preserving the original game’s structure and systems.

What is the difference between a remake and a remaster?

A remake rebuilds a game from the ground up, often with significant changes to gameplay and story. A remaster focuses on improving the visual and performance aspects of the original game.

How long has The Elder Scrolls VI been in development?

The Elder Scrolls VI was announced almost eight years ago and is still under development.

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