Pushkov responded to the call to impose sanctions against Russia over Belarus

Member of the Federation Council Alexei Pushkov called the call of the deputy of the European Parliament from Poland Jacek Sariusz-Wolski to impose sanctions against Russia because of the events in Belarus absurd.

“From Poland with hatred. The appeal is absurd, but it shows a reflex of the anti-Russian European elites, who blame Russia for everything under any pretext or without any pretext. There are many haters of Russia like him in Poland. Unfortunately, in some EU countries they listen to them “, – wrote Pushkov on Twitter.

This call will not be supported by the majority in the EU, he suggested. “While this is a blank shot. But it marks the direction of the next attack on Russia “, – added senator.

Earlier, Jacek Sariusz-Wolski said on Polish Radio that sanctions should be imposed on Russia due to the events in Belarus, where protests continue after the presidential elections. If the role of “Russian intervention” is neutralized, the Belarusians will cope with the building of democracy themselves, he noted.

After the presidential elections in Belarus on August 9, protests began in the country. People took to the streets demanding a review of the voting results. According to preliminary data from the CEC, the current president of the country, Alexander Lukashenko, won 80.08% of the vote, while his rival in the elections, Svetlana Tikhanovskaya, got 10.09%. From 9 to 13 August, about 7,000 people were detained at the rallies, many of them complained of beatings during their detentions; the Ministry of Internal Affairs of the republic denied the facts of beatings.

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Bethesda is giving away free Quake games

Do you like free games? Who shouldn’t, yes. For example, such an Epic pampers us decently in this direction, when he presents us with new games every week, just out of pity. Well, they try to get customers to buy other games, but whoever resists this impulse will decently expand the library by dozens, but even hundreds of games. But Epic is not the only one who can do this. Bethesda can be generous, too, and in her case there may not even be a hidden intention.

Players were able to donate to charity at QuakeCon last weekend. In total, over 660,000 crowns were collected and Bethesda decided to thank the donors by handing out two free games (what can be said that the rest of us also benefit from it). These are games from the series whose name gave the con the name – Quake.

Specifically, it is currently available Quake II. All you have to do is sign up for the Bethesda launcher and take over the game on offer before the offer ends in two days. On August 17, the game will be released Quake III Arenayou will have 72 hours to catch it.

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Canceled Project RagTag was supposed to be “the best Star Wars game of all time”

When EA and Disney signed an exclusive rights agreement for Star Wars game adaptations in 2013, perhaps only the greatest pessimists could imagine what would turn out in the end. After seven years, we have two average ones Battlefronty (while the other one still caused a microtransaction hurricane at its start) and last year was successful Jedi: Fallen Orderwhich, however, like one swallow, does not spring.

We would count many more canceled projects. One of the potentially most interesting is the one codenamed RagTag, which was worked on by the Visceral Games studio (authors of the series Dead Space) and the position of creative boss was the well-known screenwriter Amy Hennig, who has, for example, scalps behind her waist behind the original trilogy. Uncharted from PlayStation 3.

Unfortunately, the studio was closed in 2017 and the project was moved to EA Vancouver, where it finally ended prematurely. Amy Hennig herself left EA in early 2018 and decided to get involved in the development of smaller projects under the banner of Skydance Media.

About the canceled RagTag, however, in an interview with the channel MinnMaxShow said one of the former producers Zach Mumbach, who revealed a bit about the complexities of the development and what the game was supposed to look like. The main character was supposed to be a combination of Robin Hood and Star-Lord of the Galaxy Rangers: Mumbach describes a scene in which he is chased by a walking AT-ST and the player has to escape through the alleys and watch the destruction that the Frostbite engine can display. In fact, according to him, it was such Uncharted in the backdrop of Star Wars.

According to the description, the whole fate of the game is very unfortunate. The former producer spares no praise for Hennig and her creative process and team leadership, and says they had a clear chance to make the best Star Wars game they have ever seen.

Mumbach recalls the bizarre situation that Visceral encountered – a team that originally focused on a purely single-player experience (Dead Space, Dante’s Inferno) had to be transformed at some stage in order to do so for EA Battlefield Hardline. So a number of story game experts left, and when they subsequently wanted a single player game at EA, Visceral lacked key team members to make it.

When the project subsequently came under the management of the Vancouver branch of EA and began to cut its content, it was clear that the title did not have a bright future, especially since the company changed conditions again and the publisher began to target multiplayer with story games no longer so popular. . As the Fallen Order example showed, this is not entirely true. So we may regret that we will no longer taste the fruits of the work of Hennig and the defunct Visceral.

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