The “Upgrade Tax”: Why Your Next-Gen Game Might Cost Extra
For years, the unspoken agreement between gamers and publishers was simple: if you bought a game on the previous generation, the jump to the next console should be a complimentary “thank you” for your loyalty. However, the recent rollout of Darksiders: Warmastered Edition on PS5 has sparked a heated debate by breaking that rule.
While Xbox Series X|S users received their upgrade for free, PlayStation 4 owners are being asked to shell out $10 to access native 4K rendering and 60 FPS. This isn’t just a pricing quirk; it’s a signal of a shifting trend in how digital entitlements are managed in the modern era of gaming.
The Math Behind the Monetization
At first glance, charging for a resolution bump seems like a cash grab. But from a publisher’s perspective, it’s often about price equilibrium. In the case of THQ Nordic, the PS4 version of Darksiders remains priced at $20, while the PS5 version launches at $30.
On Xbox, the publisher simply raised the price of the legacy Xbox One version to $30 to match the current-gen release, effectively “baking in” the cost of the upgrade for future buyers. Because Sony’s store pricing remained static for the PS4 version, the $10 upgrade fee acts as a bridge to ensure the new version doesn’t undercut the old one.
This strategy highlights a growing trend: the move away from “free upgrades” toward “value-based pricing.” We are seeing this across various software-as-a-service (SaaS) models, where “Legacy” users are often charged a premium to access “Modern” infrastructure.
Diminishing Returns: Is 4K Enough?
The core of the frustration for many players is the value proposition. When a game is a remaster of a remaster (in this case, a PS3 game moved to PS4 and now PS5), the technical gains start to plateau.
Native 4K and 60 FPS are fantastic, but they don’t change the underlying game mechanics, AI, or level design. As we move further into the console cycle, You can expect a divide in upgrade trends:
- Technical Patches: Simple resolution/FPS bumps will likely move toward paid “micro-upgrades.”
- Overhauls: True “Remakes” (like the Resident Evil series) will continue to command full retail prices.
- Eco-system Locks: Features like DualSense haptics are being used as “premium” incentives to justify the cost of upgrading.
The Future of Cross-Gen Entitlement
Where is this heading? The industry is slowly moving toward Unified Account Entitlements. Instead of owning a “PS4 version” or a “PS5 version,” we are seeing a shift toward owning a “License” for the game regardless of the hardware.
Subscription services like Xbox Game Pass and PlayStation Plus are accelerating this. When a game is part of a subscription, the versioning becomes irrelevant—you simply play the best available version for your hardware. This suggests that in the future, standalone “upgrade fees” may vanish, not because publishers become more generous, but because they prefer the recurring revenue of a subscription over a one-time $10 fee.
For those eyeing the horizon, the anticipation for Darksiders 4 suggests that publishers are focusing their primary resources on new entries rather than polishing decade-old titles. The “upgrade tax” may simply be a way to keep legacy titles profitable without diverting significant development budgets.
Frequently Asked Questions
Why is the PS5 upgrade paid while the Xbox upgrade is free?
This is primarily due to pricing strategies. THQ Nordic raised the price of the Xbox One version to match the Series X|S version, whereas the PS4 price remained lower, necessitating a separate fee for the PS5 upgrade.

What are the actual benefits of the PS5 version of Darksiders?
The PS5 upgrade provides native 4K rendering, a stable 60 FPS experience, a new Photo Mode, and integration with the DualSense controller’s features.
Is it worth paying for a current-gen upgrade for an old game?
It depends on your priorities. If you value visual fidelity and smooth performance, it’s a benefit. However, if the gameplay feels dated, you may be better off saving your money for a full sequel or a modern remake.
What’s your take on the “Upgrade Tax”?
Do you think publishers should always provide free upgrades for next-gen consoles, or is a minor fee fair for technical improvements? Let us know in the comments below!
