Im Microsoft Flight Simulator it is well known that one will be traveling all over the world. The maps and data of the virtual world are based on Bing maps from Microsoft, supplemented with elevation data for the reconstruction of mountains. While some iconic cities, popular destinations and sights, e.g. via photogrammetry (taking lots of photos and calculating 3D models from them) were recorded and realized or reproduced by hand in 3D and placed on the map, Artificial Intelligence takes care of most of the 3D scenery on the ground. Buildings and vegetation such as trees, which are fairly flat on satellite data, are generated with the help of specially trained AI algorithms from Blackshark.ai from Graz.
Using the material learned, the AI creates various three-dimensional objects from “the flat data”. As a result, the developers did not have to replicate and place all the houses in the world themselves – or place trees everywhere. Cities generated by AI support are not exactly like the original, but they come close to the model. The AI is even supposed to take into account region-specific architectural styles, colors and peculiarities, although in the current version there are far too many trees to be seen on green areas.
The following video from Microsoft gives you a glimpse of Artificial Intelligence including before / after comparisons.
Last updated video: Partnership Series Blacksharkai