GGTECH Entertainment is a technology company that started, a few years ago in Spain, to propose different projects that unified videogames with the educational sector.
After how well the competitive student leagues turned out IESports and University Sports now they will expand and reach Latin America.
The projects will be tested in 15 countries of the continent in secondary and upper secondary education institutions, which will be measured in the competitive one to show who is the best in the region.
Jose Parrilla, the CEO and founder of GGTECH, explained that the focus of this project goes beyond just a competitive platform, and will also focus on aspects that are related to educational issues.
In this regard, it was noted that in LATAM Efforts have been directed at the growth of professional leagues, however, there is a little worked area that are the amateur and student areas.
Esports players who will learn the necessary of the professional field
This is where the dumbbell will come in GGTECH y Riot Games, with the aim of nurturing the competitive of better prepared players.
Those who have previous experience working in a team and who know how to handle themselves as public figures, for example, in interviews.
Caesar Roses, the CEO of GGTECH in America, commented that they plan to use the gaming as a way to strengthen and branch out this aspect of the educational branch of the leagues in the different regions where they will have a presence.
Part of the plans is to have face-to-face events (in the possible future), high-level teams, professionals at the service of students, and everything necessary to create an environment at the height.
Leagues for everyone: From high school to college
As we told you, GGTECH bet on two projects:
University sports, focused on universities, and IESports, for high schools, with the aim of covering the spectrum of students and players from 14 to 25 years old.
Among other novelties, the calendar will be adapted to the educational model of Latin American countries for the school years.
And there will be scholarships, awards and different incentives within the programs.
In 2020 the University project will start in different countries such as Mexico, Colombia, Chile, Peru, Argentina, and Uruguay. While IESports is projected for 2021.
How will it work?
For universities, the organization will rely on student leaders within each institution, who will help in planning the competitions.
Another important part is the unification of the image of the universities, so that they fit the style of program design and advertising.
In the same way, within the circuit there will be prize bags, activities and mini tournaments in the universities themselves.
From clashes in internal tournaments the winning team will represent their university and will go on to a national phase.
The final round will be decided from the top 32 teams.
Minors will be protected by schools and their guardians
In the case of IMPORTS Those in charge of registering and taking the reins will be the teachers, considering that they are minors, this year for the moment it will only be applied in Mexico.
Throughout the press conference and the question and answer session, those involved in the project were in charge of emphasizing that there will be special care with minors.
Always interacting with them through the schools and their tutors.
Finally, at least for the moment, it will only be involved League of Legends from among the titles of Riot Games.
However, the future perspective could include other games if the possibility occurs.
Apparently Riot He is very happy with this collaboration, and he did see Martin Blanquier, he Sports Manager of Riot Games Latin America:
‘In recent years we have seen in Latin America an increase in the interest of various key players to get involved and promote the esports industry.
Dat Riot Games we always applaud any efforts to support this growth and we are confident that UNIVERSITY Esports and IESports will undoubtedly be key pieces of the League of Legends competitive scene for generations to come.‘.
If you want to participate with your university team you are still on time.
You only have to be registered in the current semester or year and register from the official website of University Esports Mexico, by here.