BeamNG.drive is scheduled to launch on PlayStation 5 later this year, according to official developer notes released during the Version 0.39 PC update.
BeamNG.drive PS5 Release Timeline and Developer Status
The soft-body physics simulator first teased a PlayStation 5 version in May. In a recent update accompanying the Version 0.39 PC rollout, the developers addressed the community’s anticipation, stating, “The console version is still planned for release later this year.”
The team noted that the transition to Sony’s hardware is a “new process” for them. Because of these technical hurdles, the developers explicitly stated they do not feel comfortable providing a firm time estimate to the community at this stage.
Did you know?
Gamepad Integration and UI Overhauls
Version 0.39 introduced a dramatically altered user interface designed to improve navigation for players using a gamepad.
While these changes benefit current PC users, they appear to be foundational work for the PS5 release.
The Challenge of Soft-Body Physics on Consoles
It remains unclear how much of the full PC simulation will be present on the PS5 or what compromises the team has made regarding physics calculations and vehicle counts.
Frequently Asked Questions
When is BeamNG.drive coming to PS5?
The developers have stated the game is planned for release later this year, though no specific date has been set.
Will the PS5 version have the same physics as PC?
It is not yet confirmed which features or compromises will be implemented for the console version compared to the PC early access release.
Does the PS5 version support gamepads?
Yes; the recent PC Version 0.39 update specifically overhauled the UI to make it easier to navigate with a gamepad in anticipation of the console launch.
What do you think about the move to consoles? Do you believe the PS5 can handle the full soft-body simulation? Let us know in the comments below.