Czech game development studio Flying Rat, known for contributing to major titles including the virtual reality hit Beat Saber, has faced disappointing initial sales and user growth for its first wholly independent release, the action platformer Pit Panic, according to co-founder and studio head Martin Pernica.
Co-Development Model Finances Independent Risks
The Prague-based studio built its business primarily on co-development work, partnering with other companies on specific parts of game projects rather than supplying standalone task lists, Pernica told CzechCrunch. This model provided the economic foundation required to build a team capable of handling internal development. According to Pernica, Pit Panic was developed alongside partner projects that funded the studio, including the virtual reality hit Beat Saber, the dark fantasy game Darkest Dungeon, and the Czech titles Silica and The Last Oricru.
Pit Panic Sales Fall Short on Crowded Market
Flying Rat recently released Pit Panic, an action platformer where players escape an ancient temple in a style reminiscent of Indiana Jones. While the studio recorded an uptick in interest from Japan prior to release, player numbers and sales following the launch missed expectations on an extremely saturated market, Pernica stated. Despite the slow growth, feedback from players who connected with the game’s rhythm has remained strong, offering encouragement to the team that spent years on production.
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Studio Growth and Industry Pressures
Flying Rat employs a team of roughly 30 people working across visible projects and titles protected by non-disclosure agreements, Pernica said. The studio has expanded slowly and cautiously following market fluctuations that required staffing adjustments. According to Pernica, securing funds has become more difficult, games cost more to produce, and increased competition for player attention alongside the introduction of artificial intelligence has led firms to exercise greater caution and delay negotiations.

Frequently Asked Questions
What is Flying Rat’s primary business model?
Flying Rat focuses primarily on co-development, partnering with other studios to contribute specific components to external game projects rather than building only original games.
What games has Flying Rat contributed to?
According to the studio, team members have worked on Beat Saber, Darkest Dungeon, Silica, and The Last Oricru, alongside other titles kept under non-disclosure agreements.

Why did Pit Panic face commercial challenges?
Co-founder Martin Pernica stated that the action platformer struggled to gain traction on an extremely saturated market, resulting in sales and initial player growth below the team’s expectations.
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