Game Science has confirmed that the development of Black Myth: Zhong Kui will not rely on generative AI, prioritizing manual asset production and design instead. According to a statement made by Yang Qi on Weibo on August 10, 2026, the studio is not rushing the sequel’s development, opting to avoid "AIGC" (Artificial Intelligence Generated Content) to ensure high-quality, final-stage results.
Development Status of Black Myth: Zhong Kui
While Black Myth: Wukong achieved significant commercial success—grossing approximately 15.5 trillion IDR on Steam within two months of its launch—its successor remains in the development phase. Game Science has released minimal information regarding the project since its initial reveal at Gamescom 2025.
According to Yang Qi, the studio is intentionally avoiding the use of generative AI as a shortcut. While the broader gaming industry increasingly integrates AI for asset creation and production efficiency, Game Science maintains that the current development of Black Myth: Zhong Kui will remain focused on design and asset production workflows.
The Philosophy Behind the "No Rush" Approach
Yang Qi’s stance on AI adoption is rooted in a deliberate, long-term development philosophy. In his August 2026 Weibo update, he cited the work of filmmaker Christopher Nolan as a benchmark for quality. Yang noted that Nolan consistently produces works by utilizing available technology, even as the film industry continues to evolve.
This approach mirrors the studio’s history with Black Myth: Wukong, which required approximately six years of development to achieve its 25-hour gameplay experience. By rejecting AI-driven shortcuts, the studio aims to provide the development team with the necessary time to refine assets and mechanics, despite the lack of an official release date for the new title.
Industry Context and Technical Hurdles
The technical bar set by Black Myth: Wukong contributes to the long development cycle. Reporting from Game Press on the original Black Myth: Wukong highlighted the game’s demanding nature, noting that players faced significant difficulty levels and intense combat mechanics during early playtests. The title was built using Unreal Engine 5.
Because the project is still in its infancy, public materials such as the Lunar New Year "in-engine" footage remain non-canonical. These clips serve as technical demonstrations rather than definitive previews of the game’s final story or mechanics.
Did you know?
Game Science’s title, Black Myth: Wukong, was inspired by ancient Chinese literature, with every character in the game rooted in classical texts.
Frequently Asked Questions
Is there a release date for Black Myth: Zhong Kui?
No. Game Science has not provided a formal release schedule, and the project is currently in the development phase.

Why is Game Science avoiding generative AI?
Yang Qi stated the studio wants to ensure the highest quality for the game’s final assets and does not view AI as a necessary shortcut for their specific design goals.
Where can I play Black Myth: Wukong?
The original title is available on PC, PlayStation 4/5, and Xbox Series S/X.
Are the preview videos for the sequel official?
No. Recent footage, such as the Lunar New Year video, is non-canonical and does not reflect the final game’s narrative or mechanics.
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