The Evolution of the God of War Franchise: Beyond Kratos
For years, the God of War series was synonymous with one name: Kratos. However, the recent reveal of God of War: Laufey marks a definitive shift in strategy for Sony Santa Monica. By pivoting to a prequel focused on Faye, the studio is proving that the franchise has enough narrative depth to survive—and thrive—without its traditional protagonist.
This move mirrors a broader industry trend where major AAA developers are leaning into “universe building” rather than linear character sequels. By exploring the backstory of a character who was previously only a catalyst for Kratos’ journey, Sony is effectively expanding the God of War intellectual property into a sprawling, multi-generational saga.
Expanding Mythologies: The “Everywhen” and Beyond
The most intriguing aspect of the upcoming Laufey title is its setting. Moving away from the established Nine Realms, the game introduces “the Everywhen”—a realm where gods from various mythologies collide. This is a brilliant narrative device for two reasons:
- Narrative Freedom: It allows developers to mix and match mythological creatures, including potential nods to classic tabletop monsters like the gelatinous cube.
- Franchise Longevity: By untethering the story from a single geographic pantheon, Sony can sustain the series indefinitely without needing to “reset” the world every few entries.
Why Prequels Are Trending in AAA Gaming
Developers are increasingly using prequels to fill in the “lore gaps” that fans obsess over on forums like Reddit, and Discord. When players spend years theorizing about a character’s past—like Faye’s life before Kratos—a prequel becomes a low-risk, high-reward project. It provides the comfort of a familiar brand while offering the freshness of a new perspective.
The Future of Multi-Platform Storytelling
The God of War universe is no longer confined to the PlayStation ecosystem. With a live-action Amazon series in development and multiple game projects—including the Laufey spinoff and the original trilogy remakes—Sony is treating the brand like a cinematic universe.

This cross-media approach ensures that the brand remains relevant even during the long development cycles required for modern high-fidelity games. Fans can engage with the lore through television, participate in community discussions, and then dive into the gameplay when the next title drops.
Frequently Asked Questions
- Is Kratos going to be in the new Faye-centric game?
- While Sony Santa Monica has not confirmed every detail, the prequel nature of the game suggests a focus on Faye’s life prior to meeting Kratos, meaning his role will likely be minimal or nonexistent.
- What is “the Everywhen”?
- It is a new, mystical realm described as a crossroads for gods from various mythologies, allowing for a broader range of enemies and environments than previous entries.
- Will the original trilogy remakes affect the current lore?
- Most industry experts expect the remakes to focus on visual and mechanical updates rather than story changes, ensuring they remain faithful to the original Greek saga.
What are your thoughts on the series moving toward a Faye-centric narrative? Do you prefer the focus on Kratos, or are you excited to see the franchise expand its mythological horizons? Let us know in the comments below!
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