How to Automate Pokémon GO

by Chief Editor

Pokémon Go developer Niantic is currently testing an in-game feature called “Explorer Gadget,” which automates catching Pokémon and spinning PokéStops without requiring manual player input. According to reports, the tool mimics the functionality of existing physical Pokémon Go Plus hardware, allowing for passive gameplay. The feature is currently limited to a small group of users, with daily usage caps ranging from 35 to 80 actions per player.

How does the Explorer Gadget work?

The Explorer Gadget functions as a software-based alternative to external Bluetooth accessories like the Pokémon Go Plus or the Auto Catcher. By integrating this functionality directly into the game’s code, Niantic allows players to interact with the map automatically while the app is active. Data miners first identified the feature earlier this year, noting that it relies exclusively on standard PokéBalls to function. Players are restricted to a single use per day, though the specific mechanics of the daily limit remain under internal testing.

Pro tip: If you are part of the current testing group, monitor your item bag closely. Since the gadget only uses standard PokéBalls, you may need to manually discard Great Balls or Ultra Balls to ensure you have enough basic inventory to keep the auto-catcher running.

Why do daily action limits vary between players?

There is no official confirmation from Niantic regarding why some testers are capped at 35 daily actions while others reach 80. Industry observers suggest a potential link to the Monthly Deluxe Pass subscription model, though this has not been verified by the developer. This discrepancy highlights a common trend in mobile gaming where features are gated behind specific account tiers or subscription statuses to incentivize spending.

Why do daily action limits vary between players?

Comparison: Physical hardware vs. In-game features

The transition from external hardware to built-in software represents a shift in how Niantic manages its ecosystem. Below is a comparison of the two methods based on current player reports:

Feature Physical Go Plus Explorer Gadget
Hardware Required Yes (External device) No (In-game only)
Ball Usage Variable Standard PokéBalls only

What happens next for mobile AR gaming?

Automated gameplay features often serve as a bridge for players who commute or have limited time to engage with augmented reality. By reducing the friction of manual interaction, Niantic likely aims to increase daily active user counts. Historically, the introduction of automated accessories—such as the original Pokémon Go Plus released in 2016—led to increased engagement for players who were otherwise unable to keep the app open continuously. Integrating these tools directly into the client suggests a future where “passive play” is a standard, rather than a premium, experience.

Did you know? Early versions of Pokémon Go required players to keep their screens active at all times. The introduction of the first wearable device was the first major step in allowing users to track progress while the phone remained in a pocket.

Frequently Asked Questions

Is the Explorer Gadget available to all Pokémon Go players?

No. The feature is currently in a limited test phase and is not available to the entire player base.

*NEW IN GAME AUTO CATCHER EXPLORER GADGET ROLLING OUT WE HAVE THE DETAILS* Pokemon GO news

Does the Explorer Gadget use Great Balls or Ultra Balls?

According to current reports, the gadget only utilizes standard, red-and-white PokéBalls.

Will this feature replace the need for a Go Plus device?

While it offers similar functionality, it is currently limited to once-a-day usage, making it a supplementary tool rather than a full replacement for dedicated hardware.


Have you spotted the Explorer Gadget in your game, or are you still waiting for the rollout? Join the conversation in the comments below or subscribe to our newsletter for the latest updates on Niantic’s feature testing.

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