More Bungie Devs Are Working On ‘Marathon’ Than ‘Destiny 2’ Now

by Chief Editor

The Great Pivot: From Destiny 2 to Marathon

The internal landscape at Bungie is undergoing a seismic shift. For years, Destiny 2 was the undisputed center of the studio’s universe, supported by the vast majority of its workforce. However, recent data indicates a strategic reallocation of resources that signals a new era for the developer.

From Instagram — related to Destiny, Marathon

Internal reports confirm that of the approximately 800 remaining Bungie employees, the workforce is now split nearly evenly between Destiny 2 and the new extraction shooter, Marathon. In some areas, Marathon is now edging out Destiny 2 in terms of dedicated personnel.

This is a stark contrast to previous staffing models. Earlier reports suggested a split where 550 employees focused on Destiny 2 even as roughly 300 worked on Marathon. The move toward a 50/50 split suggests that Bungie is prioritizing the momentum of its new IP over the maintenance of its legacy title.

Did you know? Sony acquired Bungie for a staggering sum—cited between $3.6 billion and $3.7 billion—to secure a powerhouse in the live service space.

The Challenge of Leaner Development

Maintaining a massive, evolving world like Destiny 2 requires immense manpower. At its peak, the game utilized almost the entire 1,000+ person Bungie staff. Now, the task of sustaining the game falls to roughly 400 people.

The Challenge of Leaner Development
Destiny Marathon Bungie

This reduction in force is visible in the game’s output. Players have noted a significant drop in the volume of content, with PvE updates drying up for months at a time. The transition to a model of smaller expansions and midseason updates is currently facing significant hurdles in its first year.

Breaking the Live Service Curse

Sony is looking to Marathon not just as a new game, but as a way to break what has been described as a “recent live service curse” for PlayStation. The stakes are high, both creatively and financially.

The financial pressure is already evident. Sony recently recorded an impairment charge of 31.5 billion yen (approximately $204.2 million) due to Destiny 2‘s underperformance. Sony CFO Lin Tao noted that sales and user engagement did not reach the expectations held at the time of Bungie’s acquisition, partly due to a changing competitive environment.

To combat this, Marathon is focusing on a tight loop of balance patching and the introduction of new maps, “runners,” and microtransactions to maintain player interest and generate revenue.

Pro Tip: For players tracking the health of a live service game, watch the “communication gap.” A lack of long-term roadmaps, as currently seen with Destiny 2, often precedes a shift in studio priorities.

Management Shifts and New Directions

The shift in strategy coincides with a change in leadership. Pete Parsons, who led Bungie for nearly a decade and oversaw the Sony acquisition, left the company after 23 years. He has been succeeded by Justin Truman, a Bungie veteran and former chief development officer.

I helped Bungie Devs with their first Salvation's Edge

Under this new leadership, the studio must balance the “knife’s edge” of supporting a fading giant while ensuring a new, more hardcore-leaning title like Marathon can attract a wide enough audience to justify the investment.

Future Trends in Live Service Sustainability

The situation at Bungie highlights a growing trend in the gaming industry: the difficulty of the “forever game.” As Destiny 2‘s engagement falls, it serves as a case study for the risks of over-reliance on a single title.

Future Trends in Live Service Sustainability
Destiny Marathon Bungie

Future trends suggest a move toward more diversified portfolios. Rather than putting 1,000 people on one project, studios are increasingly splitting resources to hedge their bets across multiple IPs. However, as seen with Destiny 2, this can lead to a perceived “content drought” for the original community.

For Marathon to succeed where Destiny 2 is currently struggling, it will likely need to make significant changes to move beyond a hardcore player base and capture the broader market Sony expects.

Frequently Asked Questions

Is Destiny 2 being shut down?

There has been no official announcement of a shutdown, but Sony has downwardly revised business projections and recorded a significant impairment loss due to the game’s underperformance.

What is the current state of Marathon?

Marathon has launched and is currently focusing on balance patches, new maps, and the introduction of new runners and microtransactions.

How many people are still working at Bungie?

There are approximately 800 remaining employees, split roughly evenly between the Destiny 2 and Marathon teams.

What do you feel about Bungie’s shift in focus? Can a leaner team successfully sustain Destiny 2 while launching Marathon? Let us know in the comments below or subscribe to our newsletter for more industry insights.

For more on the latest industry movements, check out our analysis of Sony’s financial reports or visit Bungie.net for official game updates.

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