The recent announcement from Warhorse Studios regarding a new Kingdom Come adventure has sent ripples through the RPG community. While fans are eager for more historical immersion, the strategic moves being made by the studio signal a much larger shift in how mid-to-large scale game developers are approaching IP (Intellectual Property) management and development lifecycles.
By announcing a new open-world RPG alongside a massive Middle-earth project, Warhorse is transitioning from a “single-hit” studio into a multi-project powerhouse. This evolution reflects a growing trend in the gaming industry: the move toward specialized leadership and the strategic use of existing assets to maintain momentum.
The “Spin-Off” Strategy: Maximizing Engine Efficiency
One of the most significant takeaways from the Warhorse update is the projected timeline. With a target release potentially landing in the 2027 fiscal year, industry analysts suggest the new Kingdom Come title may function as a highly polished spin-off rather than a ground-up sequel.

This is becoming a standard “best practice” for successful studios. Instead of entering a five-to-seven-year development cycle for a massive sequel, developers are utilizing existing engines, assets and combat mechanics to deliver fresh experiences more rapidly. This approach achieves several goals:
- Reduced Development Risk: Using proven technology minimizes technical “bugs” and engine-level hurdles.
- Consistent Engagement: It keeps the player base active between major, high-budget sequels.
- Financial Stability: Faster release cycles provide more predictable revenue streams for parent companies like the Embracer Group.
Leadership Scaling: From Lead Designer to Creative Director
The movement of Prokop Jirsa from Lead Designer to Creative Director for the new Kingdom Come project, and Viktor Bocan heading the Middle-earth RPG, highlights a crucial trend in studio scaling. As studios grow, they must transition from a “flat” hierarchy to a specialized leadership structure.

In the early stages of a studio’s life, a single visionary often oversees everything. However, to manage multiple AAA-quality projects simultaneously, studios must promote their best talent into “Creative Director” roles. This allows the original architects of a game’s “feel” to oversee the high-level vision while delegating the granular technical tasks to new leads.
This trend is vital for maintaining brand DNA. By keeping Jirsa and Bocan at the helm of these new projects, Warhorse ensures that whether you are playing in medieval Bohemia or Middle-earth, the core “soul” of the gameplay remains consistent with what fans expect.
The Rise of the “Niche-to-Massive” IP Pipeline
Warhorse’s dual focus on a grounded, historical RPG and a high-fantasy Middle-earth epic illustrates a sophisticated approach to market segmentation. They are no longer just targeting “history buffs”; they are positioning themselves to capture the entire RPG spectrum.
We are seeing a broader industry trend where studios develop a “niche” identity to build a loyal, hardcore following, then use that technical expertise to tackle “massive” licensed IPs. This provides a safety net: the original IP provides the studio’s identity, while the licensed IP provides the massive, mainstream commercial reach.
Key Challenges in Multi-IP Development
While this expansion is exciting, We see not without risks. Managing two massive open-world projects requires immense logistical coordination. The primary challenges include:
- Talent Dilution: Ensuring that the “brain trust” of the studio isn’t spread too thin across too many projects.
- Scope Creep: The temptation to make every game “the biggest ever” can lead to delays and ballooning budgets.
- Brand Identity: Balancing the gritty realism of Kingdom Come with the epic fantasy of Middle-earth without losing the studio’s unique voice.
Frequently Asked Questions (FAQ)
When is the next Kingdom Come game expected to release?
While no exact date is set, the studio has indicated a target within the 2027 fiscal year (which runs from April 2027 to March 2028).

Will the new Kingdom Come be a direct sequel to Deliverance 2?
It is currently unclear, but industry experts suggest it may be a spin-off or a side-story due to the relatively condensed development timeline.
Who is leading the Middle-earth RPG?
The project will be led by Viktor Bocan, who previously served as the design director for Kingdom Come: Deliverance 2.
What kind of gameplay can we expect?
Warhorse has confirmed the upcoming title will be an open-world RPG, maintaining the immersive style the studio is known for.
What do you think of Warhorse’s expansion?
Are you more excited for the next historical adventure or the journey into Middle-earth? Let us know in the comments below!
Don’t miss an update—subscribe to our newsletter for the latest industry deep-dives and gaming news.
Related reading