Obsidian Entertainment is evolving the survival genre by integrating tabletop RPG mechanics and nostalgic 1990s pop culture into Grounded 2. According to Lead Developer Parker, the studio is intentionally utilizing class-based archetypes to simplify player progression while expanding the game’s map through iterative, high-stakes boss encounters like the "King Dozer" lizard.
How Tabletop RPG Mechanics Shape Gameplay
Obsidian Entertainment is leaning into its team’s collective love for pen-and-paper systems to define character roles. While the original Grounded offered a classless sandbox, Parker notes that Grounded 2 adds structure to help players identify their utility within a group. By categorizing equipment into clear archetypes—Tank, Fighter, Mage, and Rogue—the developers allow players to build characters that mirror traditional Dungeons & Dragons roles. This design choice serves both cooperative multiplayer teams and solo players, who can now optimize their gear for specific hunting objectives.
Did you know? The developers at Obsidian Entertainment draw inspiration from a wide range of tabletop systems, with the team citing Dungeons & Dragons (editions 3.5 and 5), Shadowrun, and the classic Marvel Superheroes game as major influences on their design philosophy.
Why Nostalgia Drives World-Building
The Grounded franchise operates as a love letter to 1990s media, using specific cultural touchstones to anchor its world. Parker explains that the team meticulously debates which items fit the era, often rejecting newer technology—such as 1996-era Tamagotchis—to maintain the game’s late-80s to early-90s aesthetic. This commitment to period-accurate "goofy joy" extends to the game’s creatures. For instance, the inclusion of a tarantula was justified by creating a narrative-based "pet store terrarium" disaster, ensuring the enemy felt grounded in the internal logic of the world rather than just an arbitrary addition.
How Obsidian Manages "Swimming 2.0" and Future Traversal
To avoid repeating the mechanics of the original game, Obsidian is implementing "Swimming 2.0" as a tiered progression system. According to Parker, the team moved away from original plans for teleportation—which they deemed too immersion-breaking—in favor of pneumatic tubes that align with the game’s retro-futuristic aesthetic.

The upcoming "Into The Abyss" update focuses on verticality and underwater exploration, featuring an amphibious "toe biter" buggy. While players frequently request flying mounts, the development team remains cautious about implementation, noting that while they are experimenting with concepts like gliders, they prioritize mechanics that maintain the game’s balance.
Frequently Asked Questions
Is Grounded 2 finished?
No. According to Parker, the team is working toward a specific roadmap of story goals and biome expansions. The game will not reach its 1.0 release until those foundational objectives are met.
Will we see humans or large pets in the game?
Likely not. Parker stated that full-sized humans and dogs are too large for the game’s scale, though the team acknowledges potential opportunities for smaller creatures like a Chihuahua puppy.
When is the game coming to new consoles?
Obsidian Entertainment confirmed that Grounded 2 is arriving on PlayStation 5 this summer, a major expansion for the game’s player base compared to the original title’s release schedule.
Pro Tip: If you are struggling to survive against the larger bosses, try identifying your role within your party. If you are playing solo, swap your equipment to match the specific weakness of the creature you are hunting, rather than sticking to a single "jack-of-all-trades" build.
Are you enjoying the shift toward RPG-style classes in Grounded 2? Share your favorite character builds in the comments below or subscribe to our newsletter for more survival game updates.
