Smilegate’s $100M Investment Pays Off: TNM Unveils AAA Crossfire Single-Player Game

by Chief Editor

Smilegate has officially unveiled a new AAA single-player action-adventure game based on its globally recognized Crossfire intellectual property. Developed by the U.S.-based studio That’s No Moon (TNM), the project features contributions from former Naughty Dog developers. The game, which focuses on a cinematic story of two agents in an uneasy alliance, will launch on PlayStation 5, Xbox Series X|S, and PC.

How TNM is Evolving the Crossfire IP

The upcoming Crossfire title marks a significant shift from the franchise’s roots as an online FPS. According to Smilegate, this project is not a direct sequel to the original game but an expansion of the universe. Taylor Kurosaki, co-founder and Chief Creative Officer at TNM, stated that while the game introduces a new narrative, it retains the "core DNA" of the series, specifically the tension between opposing factions.

How TNM is Evolving the Crossfire IP

By moving into the single-player action-adventure space, Smilegate aims to leverage the narrative expertise of a team known for creating high-immersion experiences. The game follows two protagonists, Leila and Cross, who must cooperate despite their deep-seated hostilities. Kurosaki emphasized that this "uneasy alliance" is the central theme, where the tension between the characters drives the narrative forward.

What is the Adaptive Cover System?

A primary innovation in the new Crossfire is the "Adaptive Cover" system, designed to move away from the static mechanics found in traditional cover shooters. Jacob Minkoff, the game’s director, explained that this system allows characters to adjust their posture in real-time based on the environment and enemy positioning.

What is the Adaptive Cover System?

Unlike older titles that rely on fixed "high" or "low" cover states, this system mimics natural human movement. This design choice aims to create what Minkoff describes as the "most complex and organic combat spaces" in the shooter genre. Players can choose to engage in direct combat or utilize stealth, as the game allows for multiple tactical approaches to each mission.

Pro Tip: The game is being built as a complete, premium single-player experience. According to Minkoff, the development team has no plans for paid downloadable content (DLC), prioritizing a polished, finished narrative from the start.

The Partnership Behind the Project

The collaboration between Smilegate and That’s No Moon dates back to 2021, when Smilegate invested approximately $100 million into the studio. This investment was a strategic move to bolster Smilegate’s presence in the global AAA market.

That’s No Moon’s Crossfire Aims To Evolve Cover Shooters

Kurosaki noted that the relationship has been defined by creative trust. He stated that Smilegate’s decision to allow TNM full creative control has been instrumental in the development process. By combining Smilegate’s global publishing capabilities with TNM’s narrative-driven development, the two companies are positioning this title as a high-fidelity cinematic thriller.

Frequently Asked Questions

Which platforms will the new Crossfire game be available on?
The game is confirmed for release on PlayStation 5, Xbox Series X|S, and PC.

Frequently Asked Questions

Is this a sequel to the original Crossfire FPS?
No. According to TNM’s Taylor Kurosaki, it is not a direct sequel or a replacement for the existing title. It is an expansion of the IP that uses the same title to honor the original’s thematic focus on tactical tension.

Can players control both characters?
Players directly control Leila. Her partner, Cross, is an AI-controlled companion who supports the player through actions like suppression fire and luring enemies.

Will there be microtransactions or paid DLC?
The goal, according to director Jacob Minkoff, is to provide a complete, premium single-player experience without paid DLC.


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