The Rise of the ‘Strand-Type’: Redefining Connection in Gaming
For years, multiplayer gaming has been defined by direct interaction—fighting side-by-side or competing in real-time. Although, a new paradigm is emerging: the “strand-type” genre. First championed by Hideo Kojima with Death Stranding, this approach focuses on asynchronous connectivity, where the actions of one player subtly shape the world for another.

In the original Death Stranding, this manifested through physical infrastructure. Players left behind cargo or built structures that appeared in other worlds, creating a sense of collective effort without the need for direct contact. This shift moved the focus from competition to mutual aid.
From Physical Worlds to Narrative Interconnectivity
The next evolution of this trend is moving beyond gameplay mechanics and into the story itself. We are seeing a transition where narrative decisions are becoming “strand-type” elements. In titles like Tides of Tomorrow by developer Digixart, the choices made by previous players directly impact the narrative path of those who follow.

Imagine entering a settlement where the NPCs are hostile not because of your actions, but because a previous player agitated the colony. Conversely, a friendly predecessor can make your journey significantly easier. This creates a dynamic where the story is a living entity, shaped by a global community of players.
Gaming as a Mirror to Global Crisis
Modern gaming is increasingly leaning into transparent social commentary. Dystopian settings are no longer just for aesthetic; they are being used to process real-world trauma and systemic issues. We notice this in narratives that mirror the effects of climate change and the COVID-19 pandemic.
By placing players in worlds plagued by events like “plastemia”—a disease that turns victims into solid plastic—developers can explore themes of human connection and the rejection of moral virtues in the face of an apocalyptic threat. These parallels make the experience feel intimate and urgent, transforming the game into a tool for communicating complex societal ideas.
The Expansion into Transmedia Storytelling
The success of these deep, metaphysical worlds is pushing the industry toward broader transmedia expansions. It is no longer enough for a story to exist solely within a game engine. The expansion of the Death Stranding franchise is a prime example.
With the announcement of DEATH STRANDING ISOLATIONS, an animated series streaming exclusively on Disney+ in 2027, the franchise is venturing into hand-drawn 2D animation. This allows for the exploration of entirely new stories, separate from the games, further cementing the “strand” philosophy of connection across different mediums.
Reader Question: Would you prefer a game where your choices help future players, or do you enjoy the challenge of cleaning up after a “chaotic” predecessor?
Frequently Asked Questions
What is a ‘strand-type’ game?
It is a genre where players’ decisions and actions affect the experience of other players asynchronously, creating a sense of connection without traditional multiplayer interaction.

How does narrative interconnectivity work?
Instead of just physical items, the narrative choices (such as how you treat an NPC) are recorded and influence the story beats and character reactions for subsequent players.
Is Death Stranding moving beyond video games?
Yes, Hideo Kojima and Kojima Productions have announced an animated series titled DEATH STRANDING ISOLATIONS for Disney+.
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