The only technology that died more times than VR is AI • The Register

by Chief Editor

The Metaverse’s Many Lives: From Sega VR to Spatial Computing

The recent scaling back of Meta’s Horizon Worlds has sparked another round of “is the metaverse dead?” pronouncements. But, as someone with early experience in virtual reality – building systems for Sega long before the term “metaverse” became ubiquitous – the narrative of repeated failure feels…familiar. The story isn’t about the technology dying, but about consistently misunderstanding how we interact with digital worlds.

From Instagram — related to Sega, Horizon Worlds

The Hard Truth About Immersion

Neal Stephenson, a key figure in popularizing the metaverse concept, suggests people won’t embrace VR headgear. This isn’t a new observation. The challenge has always been bridging the gap between the digital and the physical. Early VR systems, like Ivan Sutherland’s 1960s “Sword of Damocles,” were cumbersome and impractical. NASA’s VIEW system, developed in the 1980s for astronaut training, was similarly uncomfortable, tolerable only given that the alternative was even less appealing.

Even breakthroughs like Google Cardboard, which democratized VR by turning smartphones into headsets, didn’t solve the fundamental problem: comfort and usability. Motion sickness remains a significant barrier. The Sega VR project I worked on in 1993 was ultimately cancelled due to this very issue. Who wants technology that makes them feel nauseous?

Augmented Reality: A More Tolerable Immersion?

The path forward may lie in augmented reality (AR), which overlays digital information onto the real world. Keeping users grounded in reality, even with synthetic additions, appears to be more tolerable than full immersion. Though, even advanced AR systems like Apple Vision Pro and Samsung XR have limitations – most users can only comfortably use them for about an hour.

A critical challenge with AR is the need for constant environmental mapping, effectively turning every AR system into a surveillance system. This raises privacy concerns, a point highlighted in a book published in 2020. There’s a paradox: achieving comfortable immersion may require surrendering a degree of privacy.

It’s Not About the Device, It’s About the Experience

Stephenson also points to the lack of compelling content in platforms like Horizon Worlds. This is the core issue. Millions actively engage with metaverses like Roblox, Minecraft, and Fortnite because they offer engaging experiences. The device is secondary.

The future hinges on finding the right combination of accessible hardware and a “killer app” – a compelling reason to enter the digital space. This echoes the trajectory of artificial intelligence, a technology that has faced numerous “winters” before its current resurgence. In fact, the metaverse has “died” more times than AI, and AI has demonstrably “worked out.”

The Role of Spatial Computing

The evolution of VR and AR is increasingly converging into what’s being called spatial computing – a seamless blend of the physical and digital worlds. This isn’t just about gaming or entertainment. it has potential applications in training, design, collaboration, and countless other fields. The key will be to create experiences that are genuinely useful and enjoyable, overcoming the hurdles of discomfort, usability, and privacy.

The Role of Spatial Computing
Spatial Computing Worlds

Frequently Asked Questions

  • Is the metaverse really dead? Not necessarily. It’s evolving, and the focus is shifting towards more practical applications and improved user experiences.
  • What is spatial computing? It’s the merging of the physical and digital worlds, creating immersive and interactive experiences.
  • Will AR replace VR? It’s more likely they will coexist, with AR offering a more accessible and comfortable entry point for many users.
  • What are the biggest challenges facing AR/VR adoption? Comfort, usability, privacy concerns, and the need for compelling content are key hurdles.

Pro Tip: Don’t dismiss AR/VR as a fad. Keep an eye on developments in hardware and software, and consider how these technologies could impact your industry or daily life.

What are your thoughts on the future of the metaverse? Share your predictions in the comments below!

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