According to modder Glassfish777, the newly released Storybook modification for The Witcher 3: Wild Hunt restores an unfinished feature originally created by CD Projekt Red before the game’s 2015 launch, giving players on-demand access to all animated narrative recaps narrated by Dandelion.
Restoring the Storybook Menu After Eleven Years
The modification inserts a new “Events” menu directly into the game’s Glossary tab. According to Glassfish777, this interface lets players view all story recaps whenever they want and in any order. In the base game, these animated sequences played exclusively during loading screens after loading a save or reaching a new story milestone. The modder stated that the panel remained unfinished in the game files until now. To bring it up to standard, Glassfish777 adapted it to the current user interface style introduced in 2016, while adding functions like skipping, subtitles, and automatic music muting.
Accessing Hidden Narrative Scenes on Existing Saves
Storybook unlocks automatically based on player progress. According to the developer, the tracking mechanism ran in the background from the initial release of The Witcher 3, meaning players can use the mod on multi-year save files without starting a new game. The modification also exposes content most players missed entirely. Most recap videos feature two parts, but the second half was rarely displayed during normal gameplay because the engine always prioritized the newest recap. Storybook joins both segments together automatically, and the author notes that an optional add-on lets users disable recaps during loading screens entirely while keeping the menu accessible.
How RedKit Made the Mod Possible
The project languished for years before its release. According to historical project details, another modder named Fabian (Tinnaib) attempted to restore the panel in 2022 but hit a roadblock due to interface editing limitations at the time. The project only resumed after CD Projekt Red released RedKit in 2024. The official modding tools provided the necessary user interface source code to fix persistent bugs and polish the panel for public release.
Did you know?
All recap texts were fully translated by CD Projekt Red during initial development, meaning the mod utilizes existing game assets rather than introducing custom translations.
Frequently Asked Questions
Do I need to start a new game to use Storybook?
No. The tracking mechanism ran in the background from the game’s launch, allowing you to use the mod on existing save files.
How do I access the recaps after installing the mod?
Once installed, open the Glossary tab in the game menu and select the newly added “Events” section to view unlocked recaps.
Why did this mod take so long to appear?
Initial attempts by modders in 2022 stalled due to technical limitations, which were only resolved following the release of CD Projekt Red’s RedKit tools in 2024.
Ready to revisit the Continent?
Related reading