A New Era of Leadership at Microsoft Gaming
The transition of leadership at Microsoft Gaming marks a strategic pivot for the Xbox ecosystem. Following the retirement of Phil Spencer and the departure of Sarah Bond, Asha Sharma has stepped into the role of Executive Vice President and CEO. Unlike traditional gaming executives, Sharma brings a background rooted in scaling global platforms and AI integration.

Having previously served as the President of Microsoft’s CoreAI product, as well as holding leadership roles as COO of Instacart and VP at Meta, Sharma is positioned to align gaming business models with long-term value. This shift suggests a future where platform innovation is as critical as the content itself.
Supporting this leadership is Matt Booty, who now serves as Executive Vice President and Chief Content Officer. Booty oversees nearly 40 studios, including heavyweights like Bethesda, Activision Blizzard, and King, managing iconic franchises such as Halo, The Elder Scrolls, World of Warcraft, and Fallout.
The Game Pass Value Pivot: Lower Costs, Strategic Trade-offs
One of the first major shifts under Sharma’s leadership is a recalibration of the Xbox Game Pass pricing structure. In a move to regain player interest and address concerns that the service had develop into too expensive, Microsoft has implemented permanent price reductions.

Xbox Game Pass Ultimate has seen a significant price cut, dropping from $29.99 to $22.99 per month (or from 26.99 euros to 20.99 euros). Similarly, PC Game Pass has been reduced from 14.99 euros to 12.99 euros. This strategy aims to make the ecosystem more accessible at a time when many subscription services are trending upward in price.
The Call of Duty “Day One” Compromise
However, this lower price point comes with a significant trade-off regarding high-value content. In a major shift in strategy, Call of Duty titles will no longer be available as “day one” launches on Game Pass.
While future Activision releases will still join the catalog, they will now arrive more than a year after their original launch—specifically during the Christmas season of the following year. Call of Duty games already available on the service will remain unaffected.
Scaling the “Future of Play”
With over 500 million monthly active users, Microsoft Gaming is operating at a massive scale. Sharma has publicly committed to three core pillars: “GREAT games,” the “Return of Xbox,” and the “Future of play.”
The “Return of Xbox” suggests a renewed focus on the console identity, while the “Future of Play” likely leverages Sharma’s expertise in AI and platform scaling. By balancing a leaner subscription cost with a more sustainable content delivery model for massive hits like Call of Duty, Microsoft is attempting to stabilize its growth while maintaining its position as a top publisher across all platforms.
This evolution reflects a broader trend in the industry: moving away from unsustainable “all-you-can-eat” models toward a tiered value system that protects the revenue of the biggest franchises while keeping the entry barrier low for the general consumer.
Frequently Asked Questions
Yes, future Call of Duty titles will still be added to the service, but they will no longer be available on day one. They are expected to arrive more than a year after launch, typically by the following year’s Christmas season.
Asha Sharma is the Executive Vice President and CEO of Microsoft Gaming, succeeding Phil Spencer.
The price has been reduced to $22.99 (down from $29.99) or 20.99 euros (down from 26.99 euros).
