Chinese courts have established a legal precedent recognizing virtual items and game accounts as inheritable property, overriding platform Terms of Service that classify digital assets as non-transferable licenses. While courts in China have successfully compelled companies to transfer game libraries and cryptocurrency to heirs, Western jurisdictions remain in a state of legal uncertainty, leaving the ownership of digital estates in limbo.
The Precedent of Virtual Inheritance
The legal framework for digital inheritance in China began with a 2009 dispute involving a “Golden Blade,” a rare weapon in the MMORPG Zhengtu. According to Tom’s Hardware, the item was valued at roughly 50,000 yuan—approximately $7,300. A court ruled the weapon was inheritable property, splitting the proceeds between the man’s widow and his in-game partner, despite the in-game marriage having no legal standing in the real world.

This logic has expanded significantly in recent years. VG Times reports that a court recently ordered a gaming company to transfer 87 game accounts—including characters, items, and purchase history—to the mother of a deceased player. By 2024, judicial rulings began consolidating Bitcoin, high-value game accounts, and monetized social media accounts into single inheritable estates. Chinese judges rely on the nation’s Civil Code, which explicitly protects “virtual property” that can be traded and generates profit, treating these assets as tangible financial holdings.
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While Chinese courts now routinely grant heirs access to virtual items and account inventories, they maintain a strict privacy boundary. Private messages and personal chat histories remain sealed and are generally not included in the transfer of digital estates.
Platform Policies vs. Emerging Law
The conflict between user expectations and corporate policy is most visible in the contrast between Chinese legal rulings and the licensing models used by platforms like Steam. Valve’s terms typically treat a game library as a revocable license, similar to a gym membership that expires upon the user’s death. This creates a direct clash with the reality that users often invest thousands of dollars into these accounts.
In the United States, the legal landscape is more complex. The Revised Uniform Fiduciary Access to Digital Assets Act (RUFADAA) has been adopted by most states, providing a mechanism for heirs to gain access to digital accounts if properly specified in a will. According to PC World, this statute creates direct friction with platform policies. While no court has forced a major digital storefront like Steam to transfer a library to an heir, the legal scaffolding exists. Currently, the industry remains in a “wait and see” pattern, as no significant legal challenge has tested the limits of these licensing agreements in a Western court.
What Heirs Need to Consider
For players who view their digital collections as genuine assets, the current legal environment requires proactive planning. Because platform Terms of Service often prohibit the transfer of accounts, users cannot rely on standard inheritance procedures to guarantee their digital library remains accessible to family members.
Pro Tip: Consult with an estate planning attorney familiar with digital assets. While RUFADAA provides a framework, explicitly naming a digital executor in your will and keeping an updated, secure record of account credentials is the most effective way to ensure your digital legacy is accessible, regardless of platform policies.
Frequently Asked Questions
Are video game accounts legally considered property?
In China, yes. Courts have repeatedly ruled that virtual items and accounts meet the criteria for inheritable property. In the US and Europe, the status is largely governed by platform terms, which usually define access as a non-transferable license rather than personal property.

Can I leave my Steam library to someone in my will?
Under current Steam Terms of Service, your account is for your personal use only and cannot be transferred upon death. While US law (RUFADAA) allows executors to access digital accounts, it does not necessarily override the contractual licensing agreements that prevent the legal ownership of games.
Do courts grant access to private messages?
Generally, no. Even in jurisdictions where digital assets are considered inheritable, courts often draw a sharp line between account ownership and personal data privacy, leaving chat logs and private communications protected.
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