Sony Interactive Entertainment’s reported plan to phase out physical media by 2028 has triggered formal consumer protection inquiries in Brazil and political criticism in France. Critics argue that moving to a strictly digital model threatens consumer ownership rights, as users transition from owning physical assets to holding revocable software licenses.
Why are regulators and politicians investigating Sony?
The push toward an all-digital gaming ecosystem has drawn the attention of Brazilian legislator Erika Hilton. According to a statement posted on July 3, 2026, Hilton is escalating consumer complaints to the National Consumer Secretariat (Senacon). Her primary concern is that Sony continues to market and sell PlayStation 5 consoles equipped with physical disc drives, even as the company prepares to sunset the format.

Hilton argues that consumers are paying a premium for hardware features that will become obsolete within two years. Furthermore, she is seeking an investigation into whether Sony is bundling digital-only titles with consoles that include disc drives, effectively obscuring the limitations of the digital-only ecosystem from the point of purchase.
What are the concerns regarding digital ownership?
In France, the debate has moved into the national political arena. Jean-Luc Mélenchon, a former presidential candidate, characterized the shift as a move toward the “total commodification” of culture. In a post dated July 2, 2026, Mélenchon noted that the upcoming release of GTA 6 as a digital-only title, paired with Sony’s 2028 roadmap, signals a broader decline in consumer rights.
Mélenchon argues that digital gaming restricts the fundamental rights of the consumer: the ability to lend, resell, or guarantee long-term access to a product. He contends that video games are cultural goods rather than mere commodities, and that the current digital-only trend forces users into a model where access is “conditioned and time-limited.”
How does the digital-only model impact competition?
Both Hilton and Mélenchon have highlighted the risk of a monopoly created by the digital-only transition. By eliminating the secondary market for physical discs, platform holders gain total control over pricing and availability within their own ecosystems.
Did you know?
The secondary market for games—buying and selling used physical discs—has historically provided a way for consumers to recoup costs. The transition to digital-only platforms effectively removes this price-regulating mechanism, leaving the publisher as the sole source for software purchases.
Frequently Asked Questions
- Why is the move to digital-only controversial?
It removes the ability for consumers to resell or trade games, and turns ownership into a revocable license rather than a permanent asset. - Are regulators taking action?
Yes. In Brazil, legislator Erika Hilton has formally engaged the National Consumer Secretariat to review consumer rights in light of Sony’s 2028 roadmap. - What is the primary argument against digital-only titles?
Critics like Jean-Luc Mélenchon argue that it prevents users from truly owning their purchases and grants companies total control over access to cultural goods.
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