Kingdom Come: Deliverance studio co-founder Martin Klima is “bored and tired” of RPGs that rely on repetitive power fantasies for teenagers, according to PC Gamer. Warhorse Studios developed the medieval role-playing game as a direct counter to the genre’s standard conventions.
Martin Klima Criticizes Chosen One RPG Tropes
Role-playing games frequently cast players as the chosen one tasked with saving the universe, a repetitive formula that Klima told PC Gamer he finds exhausting. That formed the seedling which eventually germinated into KCD. While acknowledging that power fantasies serve a purpose for 16- or 17-year-old players, he argued that the mature modern audience needs fresh ideas. Klima clarified to PC Gamer that his criticism is not directed at Expedition 33, but rather at an industry-wide reliance on familiar concepts. It’s a straightforward set-up that he’s bored and tired
of seeing, calling these kinds of experiences repetitive.
It’s really a distillation of what the common RPG is,
Klima said. But things haven’t changed much since then, in Klima’s estimation.
Major Publishers Recycle Stale Formulas
Major publishers continue using past strategies because those designs work financially, according to Klima. Ubisoft is one of the more specific examples that came to mind. However, he wishes that high level of production value was applied to innovative ideas rather than repeating the same game design for the tenth time. Klima noted to PC Gamer that he enjoyed the original iterations of Assassin’s Creed, Far Cry, and Watch Dogs when they first launched. But once you play the same game for the 10th time, it sort of becomes stale,
Klima said.

Frequently Asked Questions About Kingdom Come: Deliverance and Developer Comments
What game did Martin Klima co-found?
Martin Klima is a co-founder of Warhorse Studios, the developer behind Kingdom Come: Deliverance. IGN reviewed Kingdom Come: Deliverance 2 last year and awarded it a 9/10 score.
Which specific publisher did Klima critique?
Klima singled out Ubisoft during his interview, praising the technical craftsmanship and bug-free polish of its titles while criticizing the company for recycling stale formulas across long-running franchises.
Where were these developer comments published?
Klima shared his thoughts on the state of the role-playing genre during an interview with PC Gamer journalist Joshua Wolens.
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