Rise of the Tomb Raider is now available on Nintendo Switch 2, following a surprise announcement during the most recent Nintendo Direct. According to product manager Anna Grant and senior game producer Kay Gilmore, the port represents a technical effort to bring high-fidelity, graphically intense gameplay to a portable platform, with the studio opting to bypass the original Nintendo Switch due to hardware performance limitations.
Why Rise of the Tomb Raider Skipped the Original Switch
Aspyr considered bringing the title to the original Nintendo Switch, but the team ultimately determined the hardware lacked the necessary power. “The original Switch simply doesn’t offer the performance capabilities required to do a game like Rise of the Tomb Raider justice,” stated Kay Gilmore. By shifting the release to the Switch 2, the developers utilized a more powerful architecture capable of handling the game’s heavy GPU requirements.

Technical Challenges of Porting to Switch 2
The porting process required months of optimization to achieve a stable 30 frames per second. According to Anna Grant, the team prioritized maintaining the “magic” of the original title while adapting it for a smaller, portable form factor. The studio explicitly tested for 60 frames per second but abandoned the goal after determining it would cause stuttering and inconsistent performance during action-heavy sequences.
This approach contrasts with the studio’s previous work on Tomb Raider: Definitive Edition. While the team received feedback regarding the balance of visual fidelity versus performance in that earlier release, Grant noted that Rise of the Tomb Raider is a more GPU-intensive title, necessitating a focus on stability over higher frame rates.
What Content is Included in the Switch 2 Version?
The version released is Rise of the Tomb Raider: 20 Year Celebration. This edition is based on the original Xbox exclusive but incorporates all additional content and DLC released since the 2016 PlayStation 4 launch. Aspyr positioned this release as a nod to the franchise’s three-decade history in gaming culture.
Future Support and Potential Updates
Aspyr has not confirmed the addition of gyro controls, though the studio is actively evaluating the feature. “We’ve seen this feedback and will be discussing the feature,” said Gilmore. “No promises, but we’re looking into it.” While the studio declined to confirm a port for Shadow of the Tomb Raider, representatives expressed interest in continuing their long-term partnership with Nintendo for future franchise projects.

Frequently Asked Questions
- Is Rise of the Tomb Raider available on the original Nintendo Switch? No, it is exclusive to the Nintendo Switch 2 due to performance requirements.
- Does the game support 60 FPS? No. Aspyr found that 60 FPS caused inconsistent performance and stuttering, opting for a stable 30 FPS instead.
- Will gyro aiming be added later? The developers are currently discussing the feature but have made no official promises.
- Which version of the game is this? It is the 20 Year Celebration edition, which includes all post-launch DLC.
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