New Czech Game Set in 1930s Zlín Inspired by Mafia

by Chief Editor

Czech studio Polyperfect is developing Zlin City: Arch Moderna, a city-building strategy game powered by Unreal Engine 5. The title focuses on the 1920s and 1930s industrial history of Zlín, integrating physical 3D-printed miniatures and scanning technology. According to the developer, the game aims to replicate the era’s unique architectural style and the influence of entrepreneur Tomáš Baťa.

How does Unreal Engine 5 impact historical city builders?

The transition to Unreal Engine 5 allows developers to blend high-fidelity digital assets with real-world physical models. Polyperfect reports that Zlin City: Arch Moderna utilizes a workflow involving 3D scanning and actual miniatures to capture the specific aesthetic of Zlín’s functionalist architecture. By leveraging the engine’s Nanite and Lumen technologies, the studio aims to provide detailed lighting and geometry that traditional strategy game engines often struggle to render at scale. This approach contrasts with the purely procedural generation seen in legacy titles like the original SimCity, where historical accuracy was often sacrificed for systemic scalability.

Pro Tip: When building historical simulations, balancing authentic architectural detail with gameplay performance remains the primary challenge for indie studios. Using physical miniatures as a reference, as Polyperfect does, can significantly reduce the time spent on manual modeling.

Why is Zlín’s industrial legacy significant for strategy games?

The city of Zlín serves as a blueprint for rapid industrial expansion, defined heavily by the shoe manufacturing empire of Tomáš Baťa. Historical records show that Baťa’s management style influenced not just the factory floor, but the entire urban layout of the region. By centering the game on this specific period, Polyperfect is tapping into a niche demand for “niche history” simulators. Unlike global strategy titles that offer generic city-building mechanics, this project mirrors the specific socio-economic conditions of interwar Czechoslovakia, providing a focused, educational lens on 20th-century urban planning.

What are the plans for cross-platform availability?

While Zlin City: Arch Moderna is currently slated for a PC release via Steam, the developers have indicated potential plans for mobile and console ports. This strategy follows a growing trend among independent developers who launch on PC to build a community-driven foundation before expanding to touch-based or controller-based interfaces. According to the studio’s announcements, there is no confirmed release date yet, as the project is currently in the alpha phase of development.

Did you know? Zlín is world-renowned for its specific “Baťa architecture,” which features red-brick buildings and standardized concrete frames, a design philosophy that prioritized efficiency and worker welfare.

Frequently Asked Questions

What is the core gameplay loop of Zlin City: Arch Moderna?

Players act as city planners and managers, building and developing Zlín during the 1920s and 30s while navigating the industrial challenges associated with the Baťa shoe factory.

Zlin City: Arch Moderna | ALPHA | EN

Is the game based on real architecture?

Yes. The developers confirmed that the game uses real-world miniatures and scanning technology to recreate the actual historical buildings of Zlín.

Which platforms will support the game?

The title is confirmed for PC via Steam, with potential plans to expand to consoles and mobile devices in the future.


Are you a fan of historical city builders? Let us know in the comments below which era you would like to see recreated next, or subscribe to our newsletter for more updates on upcoming indie titles.

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