New PS5 Game from LittleBigPlanet Dev May Feature Open World

by Chief Editor

Media Molecule, the creative powerhouse behind the beloved LittleBigPlanet and the ambitious Dreams, has long been a studio defined by player expression. However, fresh evidence suggests a significant pivot. According to a recent discovery on a senior developer’s resume, the studio is moving away from creation-focused toolsets toward a more structured, traditional adventure—potentially featuring an open-world design.

A New Chapter: Moving Beyond the Creation Engine

For years, Media Molecule was synonymous with “play, create, share.” While Dreams was a technical marvel, it struggled to find a mass-market audience that could sustain its live-service model. The industry is currently seeing a shift away from user-generated content platforms toward more focused, narrative-driven experiences.

From Instagram — related to Media Molecule, Astro Bot

Recent industry data suggests that players are increasingly gravitating toward high-fidelity, curated adventures. By shifting to a more traditional project, Media Molecule is likely looking to leverage its signature charm—whimsical art styles and tight platforming—within a more cohesive, developer-led environment.

Did you know? Media Molecule’s transition follows a broader trend in the gaming industry where studios are moving toward “mid-budget” prestige titles. These games prioritize distinct art directions and tight mechanics over the massive scale of AAA open-world giants.

What “Open World” Means for Media Molecule

When we hear “open world,” we often think of massive, cluttered maps filled with icons. However, given Media Molecule’s pedigree, we should expect a departure from the Ubisoft-style sandbox. Instead, look for something closer to Astro Bot or Ratchet & Clank—worlds that feel expansive but remain dense with handcrafted personality.

The Power of “Points of Interest”

The resume in question specifically mentions “blocking out main points of interest.” In level design, This represents a crucial skill for guiding player curiosity. Rather than a flat, empty world, Media Molecule is likely designing interconnected “zones” that encourage exploration through platforming challenges rather than repetitive combat encounters.

Why LittleBigPlanet 4 Should Be Media Molecule's Next Game!

Pro Tip: When analyzing unannounced projects via job postings, focus on the “Senior” roles. A Senior Environment Designer focusing on “vision” indicates the project has moved past the prototyping phase and is now deep into world-building.

Why the Industry is Watching

Sony’s first-party lineup has a gap in the “family-friendly adventure” category. While God of War and The Last of Us dominate the mature narrative space, the success of titles like Astro Bot proves that there is a massive, underserved appetite for colorful, high-polish platformers on the PlayStation 5. If Media Molecule can marry their creative DNA with a structured open-world adventure, they could secure a flagship title for a younger or more casual demographic.

Why the Industry is Watching
Raphael Kidd Media Molecule

Frequently Asked Questions

Is Media Molecule still working on Dreams?
No, the studio officially ceased live service support for Dreams in 2023 to focus entirely on their next, currently unannounced, project.
What is a “new IP”?
A “new IP” (Intellectual Property) means the studio is creating an entirely new universe, characters and story, rather than continuing the LittleBigPlanet or Dreams franchises.
When will the game be announced?
While nothing is official, the studio has been working on this new project for several years. Expect a reveal at a future PlayStation State of Play or Showcase event once development enters the final polish phase.

What are your thoughts? Does a Media Molecule open-world game sound like the right move, or do you miss their creative toolset approach? Let us know your theories in the comments section below, and don’t forget to check out our latest PlayStation industry analysis for more updates.

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