Why Competitors Waste Time on Jira, According to Former Capcom Employee

Capcom is defying industry-wide video game development struggles by balancing creative boldness with disciplined management, avoiding the heavy reliance on productivity software that bogs down Western studios, according to a recent comprehensive review of the publisher’s modern era by journalist Lewis Gordon at The Ringer. Why Western Game Production Struggles With Jira and Micromanagement Western … Read more

Way of the Sword Switch 2 Performance Matches PS5 Quality

Nintendo Switch 2 players can expect performance comparable to the PlayStation 5 version in Capcom’s upcoming Onimusha: Way of the Sword, according to game producer Akihito Kadowaki. Performance Trade-Offs Between Nintendo Switch 2 and PS5 While developer playtesting revealed the game can effectively compete with other hardware iterations, technical differences remain apparent under the hood. … Read more

Way of the Sword: First Nintendo Switch 2 Gameplay Revealed

Capcom has released the first gameplay footage for Onimusha: Way of the Sword, confirming the title will launch on the Nintendo Switch 2 on September 4, 2026. The preview showcases both docked and handheld performance, highlighting the game’s target of 30 frames per second with an optional variable 30–40 FPS mode. The release marks a … Read more

Mega Man Star Force: Legacy Collection Update Coming Next Week

The official Mega Man social media account announced that the Mega Man Star Force: Legacy Collection will receive a patch on June 15, 2026. This update introduces the ability to swap “Confirm” and “Cancel” button assignments on controllers. According to the announcement, players must install this update to continue using the collection’s online features and … Read more

Onimusha: Way of the Sword Switch 2 Resolution & FPS Revealed

Capcom has announced that Onimusha: Way of the Sword will launch for the Nintendo Switch 2 on September 25, 2026. According to Capcom, the game will feature 1920 x 1080p resolution in TV mode and 1600 x 900p in handheld mode, utilizing upscaling to achieve these targets. The title will run at a base 30fps, … Read more

Capcom Confirms No Resident Evil Code: Veronica X for Switch Online

Capcom producer Yoshiaki Hirabayashi confirmed there are no current plans to bring the GameCube version of Resident Evil Code: Veronica X to the Nintendo Switch Online + Expansion Pack. While a Resident Evil Code: Veronica remake is scheduled for a 2027 release on the Switch 2, the original classic remains absent from Nintendo’s subscription service … Read more

Monster Hunter Wilds Confirmed for Nintendo Switch 2

The Evolution of the AAA Ecosystem: Lessons from the Monster Hunter Wilds Expansion The recent confirmation of Monster Hunter Wilds for Nintendo’s next-generation hardware marks more than just a successful port; it signals a fundamental shift in how major publishers approach the lifecycle of their flagship intellectual properties. For years, a technological chasm existed between … Read more

Street Fighter 6 Year 4 DLC: Tifa from Final Fantasy 7 Revealed

The recent announcement from Capcom at Summer Game Fest regarding Street Fighter 6’s Year 4 DLC has sent shockwaves through the fighting game community. While the arrival of Tifa Lockhart from Final Fantasy VII is the headline-grabber, the broader implications of this roadmap reveal a significant shift in how major publishers approach game longevity, intellectual … Read more

Play Resident Evil Requiem on Switch 2 with Free Demo Release

Resident Evil Requiem Demo Launches: A New Era for Survival Horror? The latest entry in Capcom’s iconic Resident Evil series, Resident Evil Requiem, has taken a significant step forward with the release of its demo on Nintendo Switch 2. This move underscores the game’s anticipated role in revitalizing the survival horror genre while honoring its … Read more

Resident Evil Requiem Update Adds New Minigame Mode ‘Leon Must Die Forever

The New Era of Post-Launch Longevity: Beyond the Base Game For years, the gaming industry relied on the “DLC” model—locking significant content behind a paywall to extend a game’s lifecycle. However, we are witnessing a strategic pivot. The recent addition of the Leon Must Die Forever mode in Resident Evil Requiem signals a broader trend: … Read more