Bungie’s $3.7 billion acquisition by Sony in 2022 was an “emergency” measure required to prevent the studio from shutting down, according to former community manager Liana Ruppert. While fans continue to compare the player counts of Destiny 2 and the studio’s new extraction shooter Marathon to argue that Bungie abandoned its flagship franchise too early, industry evidence suggests the studio’s financial struggles predated both the Sony buyout and the development of Marathon.
Was the Sony acquisition an emergency?
Former Bungie community manager Liana Ruppert stated that the studio was already in a critical financial state before Sony’s involvement. In comments addressing fan frustration over the end of Destiny 2 content, Ruppert noted that Bungie was operating “below the red line” prior to the buyout. According to Ruppert, the acquisition was not a strategic expansion but a necessary move to keep the studio and the Destiny franchise from closing entirely.
Destiny 2 saw a spike of 167,000 concurrent players on Steam following the announcement of its final update, a figure significantly higher than its average performance in recent months.
Why are fans comparing Marathon to Destiny 2?
Players have frequently scrutinized Marathon’s lower player count as evidence that the game is a “fruitless distraction” that diverted resources away from Destiny 2. However, Ruppert argued that these comparisons are flawed because the two titles target different audiences. While Destiny 2 is a massive live-service experience, Marathon is designed as a niche extraction shooter, similar in market approach to Escape from Tarkov.
Player Count Comparison
| Metric | Destiny 2 (Recent Peak) | Marathon (All-Time Peak) |
|---|---|---|
| Steam Concurrents | ~167,000 | 77,358 |
What is the future of the Destiny franchise?
Despite vocal demands from fans on social media and during industry showcases like Sony’s State of Play, there is no official indication that Bungie plans to develop Destiny 3. Current development priorities at Bungie are focused on supporting Marathon, which Ruppert describes as the most viable path to keeping the studio solvent. While fans view Marathon’s success as being at the expense of Destiny, internal perspectives suggest that supporting the new project is currently the only way to ensure the studio survives long enough to potentially produce future titles.
When analyzing studio health, look beyond concurrent player counts on Steam. Console player bases for major titles like Destiny 2 remain private, meaning public data only provides a partial snapshot of a game’s total reach.
Frequently Asked Questions
Why did Bungie stop releasing new Destiny 2 content?
Bungie has transitioned its development focus. While the reasons are multifaceted, former staff have characterized the studio’s broader trajectory as a struggle for survival that necessitated prioritizing new projects like Marathon.

Is Marathon failing because it has fewer players than Destiny?
No. According to Liana Ruppert, Marathon was never designed to reach Destiny 2’s massive player numbers and is performing within expected parameters for its specific, smaller niche market.
Will Sony greenlight Destiny 3?
There has been no official announcement regarding Destiny 3. Industry observers note that such a project would take years to develop, and current studio resources are fully committed to existing operations.
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